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**{{buff|Up smash only has 8 hits instead of 11, although it still deals slightly more damage due to alterations to the multihits's damage output (1% (hits 1-10) → 2% (hits 1-4), 0.8% (hits 5-7), (total 15% → 15.4%).}} | **{{buff|Up smash only has 8 hits instead of 11, although it still deals slightly more damage due to alterations to the multihits's damage output (1% (hits 1-10) → 2% (hits 1-4), 0.8% (hits 5-7), (total 15% → 15.4%).}} | ||
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve up smash's shield pressuring potential.}} | **{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve up smash's shield pressuring potential.}} | ||
**{{nerf|Up smash's loop hits have smaller hitboxes (5u/5u/5.5u/5.5u → 3.5u/3.5u/3.5u/4.2u). | **{{nerf|Up smash's loop hits have smaller hitboxes (5u/5u/5.5u/5.5u → 3.5u/3.5u/3.5u/4.2u).}} | ||
**{{nerf|Up smash has increased startup (frame 6 → 9) and ending lag (FAF 57 → 64) with the multi hits having higher SDI multipliers (0.1x → 0.5x).}} | **{{nerf|Up smash has increased startup (frame 6 → 9) and ending lag (FAF 57 → 64) with the multi hits having higher SDI multipliers (0.1x → 0.5x).}} | ||
*[[Down smash]]: | *[[Down smash]]: |
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