Young Link (SSBU)/Down special: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
*{{bugfix|Fixed the Invisible Bomb glitch.}} | *{{bugfix|Fixed the Invisible Bomb glitch.}} | ||
==Hitboxes== | |||
Each hit has a base damage of 2%. Per the [[item throw]] damage formula, the damage of each hit from a thrown Bomb is equal to <code>'''2''' + throw speed * 0.2</code>. | |||
{{technical data|Explosion hitbox data (missing from Ruben's script viewer)}} | |||
{{UltimateGrabboxTableHeader}} | |||
{{HitboxTableTitle|Searchbox|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=2.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
The Bomb cannot be pulled if Young Link is already holding an item. | |||
===Bomb pull=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Bomb generated | !Bomb generated | ||
Line 20: | Line 39: | ||
{{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}} | {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|interruptible=y|prop=y}} | |||
===Explosion=== | |||
{|class="wikitable" | |||
!Hits 1-4 | |||
|1-2, 3-4, 5-6, 7 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | |||
==Parameters== | |||
Up to two Bombs per player can be active at a time. | |||
{|class="wikitable" | |||
!Hurtbox size | |||
|4 | |||
|- | |||
!HP | |||
|6 | |||
|- | |||
!Maximum time before exploding | |||
|220 frames | |||
|- | |||
!Flashing time before automatic explosion | |||
|154 frames | |||
|- | |||
!Throw speed multiplier | |||
|0.72 | |||
|- | |||
!Size multiplier | |||
|0.6 | |||
|- | |||
!Base damage modifier for [[item throw]] damage | |||
|0 | |||
|- | |||
!Multiplier to item throw speed for additional damage | |||
|0.2 | |||
|- | |||
![[Gravity]] | |||
|0.049 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0 (aerial)<br>0.03 (grounded) | |||
|- | |||
!Speed multiplier when bouncing off | |||
|0.4 (floor/wall/ceiling)<br>0.2 (target) | |||
|- | |||
!Added vertical speed when bouncing off wall | |||
|1.25 | |||
|- | |||
!Minimum speed to bounce off terrain | |||
|0.1 | |||
|- | |||
!Minimum vertical speed to explode on impact with ground | |||
|1.7 | |||
|- | |||
!Collision detection box half-lengths | |||
|2 (horizontal)<br>2 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|4 (horizontal)<br>4 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Bounces off | |||
|} | |||
{{MvSubNavYoungLink|g=SSBU}} | {{MvSubNavYoungLink|g=SSBU}} | ||
[[Category:Young Link (SSBU)]] | [[Category:Young Link (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Latest revision as of 00:54, July 11, 2022
Overview[edit]
Update History[edit]
- Fixed the Invisible Bomb glitch.
Hitboxes[edit]
Each hit has a base damage of 2%. Per the item throw damage formula, the damage of each hit from a thrown Bomb is equal to 2 + throw speed * 0.2
.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Searchbox | |||||||||||||||||||||||
0 | 2.0 | top | 0.0 | 0.0 | 0.0 |
Timing[edit]
The Bomb cannot be pulled if Young Link is already holding an item.
Bomb pull[edit]
Bomb generated | 17 |
---|---|
Interruptible | 40 |
Animation length | 51 |
Explosion[edit]
Hits 1-4 | 1-2, 3-4, 5-6, 7 |
---|
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters[edit]
Up to two Bombs per player can be active at a time.
Hurtbox size | 4 |
---|---|
HP | 6 |
Maximum time before exploding | 220 frames |
Flashing time before automatic explosion | 154 frames |
Throw speed multiplier | 0.72 |
Size multiplier | 0.6 |
Base damage modifier for item throw damage | 0 |
Multiplier to item throw speed for additional damage | 0.2 |
Gravity | 0.049 |
Falling speed | 2.3 |
Friction | 0 (aerial) 0.03 (grounded) |
Speed multiplier when bouncing off | 0.4 (floor/wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off wall | 1.25 |
Minimum speed to bounce off terrain | 0.1 |
Minimum vertical speed to explode on impact with ground | 1.7 |
Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
Effect when shielded | Bounces off |
|