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::::::::: Fair enough. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 15:14, July 30, 2020 (EDT) | ::::::::: Fair enough. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 15:14, July 30, 2020 (EDT) | ||
::::::::::Ok, so after finishing Shulk I started going over Brawl Bowser (first character alphabetically) and I've found the first SFX to change, his sweetspotted up smash, but here's the problem: The hitbox's type, effect, sound, ground/air hit and whether it's direct or not seem to be controlled by a thing called rawflags and I have no idea how to modify those. I don't think I can be of much help here. [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:12, July 30, 2020 (EDT) | ::::::::::Ok, so after finishing Shulk I started going over Brawl Bowser (first character alphabetically) and I've found the first SFX to change, his sweetspotted up smash, but here's the problem: The hitbox's type, effect, sound, ground/air hit and whether it's direct or not seem to be controlled by a thing called rawflags and I have no idea how to modify those. I don't think I can be of much help here. [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:12, July 30, 2020 (EDT) | ||
(Intend reset) I didn't mean to change Brawl's things but rather keep Ultimate's SFX consistent like Burn instead of Fire. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 16:19, July 30, 2020 (EDT) |
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