Little Mac (SSBU): Difference between revisions

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|ssdmg=14%
|ssdmg=14%
|ssdesc=An overhand version of the {{s|wikipedia|Superman punch}}. It can be used almost instantly by pressing the special button immediately after first pressing it. Gives brief [[intangibility]] on the ground during startup and its long hitbox duration allow it to punish moves effectively. It deals high damage and good knockback, making it a great combo finisher and reliable KO move at the ledge, even in the air. It does not render him helpless if used in midair, making it a good horizontal recovery option. However, it can only be used once before landing, thus the player must use it carefully due to Little Mac's mediocre recovery. Jolt Haymaker was given more range as of patch 3.1.0, allowing the grounded version to hit opponents on the bottom platforms of [[Battlefield]], and expanding upon its use as a usable punish against jumpy opponents. B-reversing this move (called a [https://www.youtube.com/watch?v=qyNdOil6TMI wavemaker]) allows it to rise slightly higher and closer, allowing uptilt to confirm into this move, as well as even having [https://www.youtube.com/watch?v=tyb5m8zKNhQ applications as an edgeguarding tool].
|ssdesc=An overhand version of the {{s|wikipedia|Superman punch}}. It can be used almost instantly by pressing the special button immediately after first pressing it. Gives brief [[intangibility]] on the ground during startup and its long hitbox duration allow it to punish moves effectively. It deals high damage and good knockback, making it a great combo finisher and reliable KO move at the ledge, even in the air. It does not render him helpless if used in midair, making it a good horizontal recovery option. However, it can only be used once before landing, thus the player must use it carefully due to Little Mac's mediocre recovery. Jolt Haymaker was given more range as of patch 3.1.0, allowing the grounded version to hit opponents on the bottom platforms of [[Battlefield]], and expanding upon its use as a usable punish against jumpy opponents. B-reversing this move (called a [https://www.youtube.com/watch?v=qyNdOil6TMI wavemaker]) allows it to rise slightly higher and closer, allowing uptilt to confirm into this move, as well as even having [https://www.youtube.com/watch?v=tyb5m8zKNhQ applications as an edgeguarding tool].
|usname=Rising Uppercut
|usname= Rising Uppercut
|usdmg=3% (hit 1), 1% (hits 2-5), 3% (hit 6)
|usdmg=3% (hit 1), 1% (hits 2-5), 3% (hit 6)
|usdesc=A right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback. Thanks to Little Mac's excellent traction, it is a very potent [[out of shield]] option and is also one of his only reliable aerial finishers aside from Jolt Haymaker. It also grants 3 frames of intangibility on start-up, while the grounded version covers a decent amount of vertical distance. Conversely, the aerial version is less effective at covering vertical distance and granting maneuverability compared to the grounded version, which makes it very ineffective for recovery. Using an aerial (primarily his neutral-air) directly before using Rising uppercut will [https://www.youtube.com/watch?v=widRuJ29m2k move Little Mac forward just like the grounded version]. It appears to be based on Little Mac's Three-Star Punch in the Wii version of ''Punch-Out!!''
|usdesc=A right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback. Thanks to Little Mac's excellent traction, it is a very potent [[out of shield]] option and is also one of his only reliable aerial finishers aside from Jolt Haymaker. It also grants 3 frames of intangibility on start-up, while the grounded version covers a decent amount of vertical distance. Conversely, the aerial version is less effective at covering vertical distance and granting maneuverability compared to the grounded version, which makes it very ineffective for recovery. Using an aerial (primarily his neutral-air) directly before using Rising uppercut will [https://www.youtube.com/watch?v=widRuJ29m2k move Little Mac forward just like the grounded version]. It appears to be based on Little Mac's Three-Star Punch in the Wii version of ''Punch-Out!!''
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