Template:UpdateList (SSBU)/3.0.0: Difference between revisions

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(It's actually 4, not 5)
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|Pikachu=*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
|Pikachu=*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
|Luigi=*{{nerf|[[Fireball]] deals less shield damage.}}
|Luigi=*{{nerf|[[Fireball]] deals less shield damage.}}
|Ness=*{{nerf|Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).}}
|Ness=*{{nerf|Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).}}
*{{buff|[[PK Flash]] has more range.}}
*{{buff|[[PK Flash]] has more range.}}
*{{buff|The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash and down smash at the ledge.}}
*{{buff|The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash and down smash at the ledge.}}

Revision as of 16:34, July 22, 2020

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Buff Perfect shielding against a projectile has less ending lag.
  • Nerf Dodges are more punishable when staled.
  • Bug fix Stun Jacket has been removed.
  • Change Created glitch where electric hitboxes have increased hitlag in training mode.