Event 2: Lord of the Jungle: Difference between revisions

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'''Lord of the Jungle''' is the 2nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The event takes place on the {{SSBM|Kongo Jungle}} stage, where the player controls a giant {{SSBM|Donkey Kong}}, who must win a 3-minute, 2 [[stock]] match against a tiny [[CPU]] Donkey Kong, who is level 7. It is the only event match to take place on Kongo Jungle. Giant Donkey Kong spawns on the lower left of the main platform, while the tiny Donkey Kong spawns above an elevated platform. The size disparity can make the event more difficult than expected, as the tiny Donkey Kong can easily avoid attacks and use the giant Donkey Kong's large hurtbox as an advantage. In addition, the giant Donkey Kong is handicapped on both knockback given and received, with the CPU receiving a defense buff of their own. The tiny Donkey Kong uses the red costume, likely because the giant Donkey Kong uses its default costume.
'''Lord of the Jungle''' is the 2nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.
 
The player controls a giant {{SSBM|Donkey Kong}}, who must win a 3-minute, 2 [[stock]] match against a tiny [[CPU]] Donkey Kong on the {{SSBM|Kongo Jungle}} stage. It is the only even match to feature Kongo Jungle stage. When the match starts, the giant Donkey Kong will spawn on the lower left of the main platform, while the tiny Donkey Kong spawns above an elevated platform. The size disparity can make the event match more difficult than expected, as the tiny Donkey Kong can easily avoid attacks and use the giant Donkey Kong's large hurtbox as an advantage. In addition, the giant Donkey Kong is handicapped on both knockback given and received, with the CPU receiving a defense buff of their own. The tiny Donkey Kong uses the red costume, likely because the giant Donkey Kong uses its default costume.


==Names in other languages==
==Names in other languages==
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