Rebellion Gauge: Difference between revisions

→‎Technical Data: Already say so at the beginning of the paragraph
(→‎Technical Data: Already say so at the beginning of the paragraph)
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==Technical Data==
==Technical Data==
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, a move dealing 3%  will fill the gauge by 3.9 units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsene every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsene. If Joker takes damage, the gauge will also fill, calculated by Damage*1.3. This also applies to teammates, although it is filled by 0.2* the result. If Joker uses Rebel's Guard, the gauge will fill by 1.3 * 0.4 * 6.7368 * the damage taken, instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref>
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, a move dealing 3%  will fill the gauge by 3.9 units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsene every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsene. This also applies to teammates, although it is filled by 0.2* the result. If Joker uses Rebel's Guard, the gauge will fill by 1.3 * 0.4 * 6.7368 * the damage taken, instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref>


When the Rebellion Gauge reaches 100 Units, Arsene will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16 * the damage received, provided two or three players are present, only this time in frames rather than units (to calculate in seconds, divide the result by 60). A move dealing 20% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending from the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2 multiplier for a 4 players match, 8.6 for 5 players, 7.8 for 6 players, 7 for 7 players and 6.3 for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
When the Rebellion Gauge reaches 100 Units, Arsene will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16 * the damage received, provided two or three players are present, only this time in frames rather than units (to calculate in seconds, divide the result by 60). A move dealing 20% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending from the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2 multiplier for a 4 players match, 8.6 for 5 players, 7.8 for 6 players, 7 for 7 players and 6.3 for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
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