6,606
edits
(If possible, add portraits to other characters.) |
SuperSqank (talk | contribs) |
||
Line 202: | Line 202: | ||
Note that there are two methods to encode jump height, depending on the game. | Note that there are two methods to encode jump height, depending on the game. | ||
*In '' | *In ''Smash 64'', ''Melee'', and ''Brawl'', the game encodes jump ''force'', or the speed at which the character leaves the ground. The resulting jump height is dependent on the character's [[gravity]].<!--Formula: h=((2f-g)^2)/(8g)--> | ||
*In '' | *In ''Smash 4'', the game encodes jump ''height'', and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from [[equipment]] or special moves such as [[Monado Arts]].<!--Formula: f=sqrt(2g*h)+g/2--> | ||
===''Super Smash Bros.''=== | ===''Super Smash Bros.''=== | ||
The jump physics of '' | The jump physics of ''Smash 64'' are significantly less understood than later games due to extra complexity in the data. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Until this is more elaborated, only the typical maximum jump force is listed here. | ||
The calculation of short hop jump force is currently unknown. | The calculation of short hop jump force is currently unknown. | ||
Line 233: | Line 233: | ||
|width="50%" style="vertical-align:top"| | |width="50%" style="vertical-align:top"| | ||
{|class="wikitable sortable" align="center" style="text-align:center" | {|class="wikitable sortable" align="center" style="text-align:center" | ||
|+ | |+NA | ||
|- | |- | ||
!Rank!!Character!!Jump force!!Jump height | !Rank!!Character!!Jump force!!Jump height |
edits