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edits
(→Special moves: minor fix) |
(→Special moves: This property was also in Smash 4. People noticed it in Ultimate because Dark Dive was never used offensively due to its low power in Smash 4.) |
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Line 158: | Line 158: | ||
**{{buff|The throw has less ending lag (FAF 60 → 50).}} | **{{buff|The throw has less ending lag (FAF 60 → 50).}} | ||
**{{nerf|Ganondorf leaps back much farther out of a throw. While this makes it very slightly harder to punish out of a stage tech, it significantly hinders Ganondorf's already poor recovery.}} | **{{nerf|Ganondorf leaps back much farther out of a throw. While this makes it very slightly harder to punish out of a stage tech, it significantly hinders Ganondorf's already poor recovery.}} | ||
**{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}} | **{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}} | ||
**{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}} | **{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}} |
edits