Template:SSB4 to SSBU changelist/Ganondorf: Difference between revisions

→‎Special moves: This property was also in Smash 4. People noticed it in Ultimate because Dark Dive was never used offensively due to its low power in Smash 4.
(→‎Special moves: minor fix)
(→‎Special moves: This property was also in Smash 4. People noticed it in Ultimate because Dark Dive was never used offensively due to its low power in Smash 4.)
Line 158: Line 158:
**{{buff|The throw has less ending lag (FAF 60 → 50).}}
**{{buff|The throw has less ending lag (FAF 60 → 50).}}
**{{nerf|Ganondorf leaps back much farther out of a throw. While this makes it very slightly harder to punish out of a stage tech, it significantly hinders Ganondorf's already poor recovery.}}
**{{nerf|Ganondorf leaps back much farther out of a throw. While this makes it very slightly harder to punish out of a stage tech, it significantly hinders Ganondorf's already poor recovery.}}
**{{nerf|The grounded version's grabbox is now only active after Ganondorf has left the ground, causing it to whiff against smaller opponents.}}
**{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}}
**{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}}
**{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}}
**{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}}
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