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**{{change|The move has an altered animation: a breakdance-style rotation followed by an upward dropkick. The hits are also clearly highlighted by trails.}} | **{{change|The move has an altered animation: a breakdance-style rotation followed by an upward dropkick. The hits are also clearly highlighted by trails.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash | **{{buff|Down smash deals more damage (14%/12% → 16%/14% (hit 1), 13%/10% → 14%/12% (hit 2)). The sweetspots also deal increased and consistent knockback (40/50 base/50 scaling → 37/93 (hit 1), 40/50 base/90 scaling → 50/90 (hit 2).}} | ||
**{{buff|The sourspots deal increased knockback scaling (60 → 80), significantly improving their KO potential.}} | |||
***{{buff|These hitboxes also launch at a lower angle (35°/361° → 30°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}} | ***{{buff|These hitboxes also launch at a lower angle (35°/361° → 30°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}} | ||
**{{nerf|Down smash has noticeably more startup | **{{nerf|Down smash has noticeably more startup (frame 8 → 14 (hit 1), 14 → 21 (hit 2)), and more ending lag (FAF 35 → 44).}} | ||
**{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}} | **{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}} | ||
**{{change|The move's animation has been altered: Wolf swipes both sides with one hand.}} | **{{change|The move's animation has been altered: Wolf swipes both sides with one hand.}} |
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