Talk:Freezing: Difference between revisions

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'''Support.''' If the script refers to it as "ice", then we should call it ice. [[User:Laniv|Laniv]] ([[User talk:Laniv|talk]]) 15:16, April 29, 2020 (EDT)
'''Support.''' If the script refers to it as "ice", then we should call it ice. [[User:Laniv|Laniv]] ([[User talk:Laniv|talk]]) 15:16, April 29, 2020 (EDT)
Oh boy, I'm bringing this up but I '''Support''' for the reasons above. [[User:S3AHAWK|<span style="font-family: Arial;color:Blue;">S3AHAWK</span>]][[File:S3AHAWK_Signature_icon_1.png|20px]][[File:S3AHAWK_signature_icon_2.png|20px]] ([[User talk:S3AHAWK|''<span style="color: Red;">talk</span>'']]) 23:03, May 4, 2020 (EDT)

Revision as of 22:04, May 4, 2020

Freeze duration variables, what I know from testing

From testing, I have been able to determine the following:

  • Freeze duration is directly affected by the damage the move deals.
    • Additionally, staleness values are considered, rather than ignored.
  • Freeze duration is NOT affected by knockback dealt by the move, however the move must deal a minimum amount of knockback for it to freeze the opponent.
  • Freeze duration is NOT affected by weight.
  • Freeze duration is NOT affected by the victims percent (i.e when fresh, a specific freezing move will freeze for just as long whether the opponent is on 0%, 999% or anywhere in between).
  • Freeze duration is NOT affected by the escape-artist bonus effect.

Alex Parpotta the flying lobster! 15:45, 15 August 2017 (EDT)

Move to Ice

Support. If the effect is referred to as "ice" internally, then that's the name I think we should use. In my opinion, the word "freezing" sounds more like an action then an effect. Acgamer28 12:50, April 22, 2020 (EDT)

Support. If the script refers to it as "ice", then we should call it ice. Laniv (talk) 15:16, April 29, 2020 (EDT)

Oh boy, I'm bringing this up but I Support for the reasons above. S3AHAWKThis image is my signature icon. Also seen on Wikibound as File:S3AHAWK SIG.pngThis is my signature icon (talk) 23:03, May 4, 2020 (EDT)