Duck Hunt (SSBU)/Forward aerial: Difference between revisions
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(Added a small description on the blindspot and utility. However, it could be better. Moved the competitive expertise request to the top so the page's content is more readable. May have a friend who can help with the DH pages.) |
Raul Retana (talk | contribs) mNo edit summary |
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Revision as of 13:18, July 11, 2020
Overview
The duck lunges forward to peck opponents. While disjointed, there is a major blindspot close to the duo later into the move, causing the move to whiff if used too close to characters such as Joker or Palutena.
Duck Hunt's forward aerial is primarily used for positioning, keeping opponents at bay. As such, it is important for their neutral game. It can, however, be used to set up for grabs, Trick Shot setups or other options.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Early hit | 7 |
Clean hit | 8-9 |
Late hit | 10-11 |
Ending autocancel | 46- |
Interruptible | 45 |
Animation length | 49 |
Landing lag
Interruptible | 10 |
---|---|
Animation length | 60 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|