Mario (SSB4): Difference between revisions

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**{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}}
**{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}}
***{{nerf|Its new angle removes its decent edgeguarding potential.}}
***{{nerf|Its new angle removes its decent edgeguarding potential.}}
**{{buff|The hitbox on Marios's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}}
**{{buff|The hitbox on Mario's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}}
**{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}}
**{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}}
**{{nerf|It has a shorter duration (frames 4-9 → 4-8).}}
**{{nerf|It has a shorter duration (frames 4-9 → 4-8).}}
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