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(→List of One-Hit KOs: From their Pages (Porky overall) and tested attacks) Tag: Mobile edit |
(→Trivia: From section above and tested) Tag: Mobile edit |
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**Every main boss in ''Brawl'' (10 total) is capable of OHKOs under certain conditions, at least on Intense difficulty in the Subspace Emissary or [[Classic Mode]]. In Boss Battles, however, only 7 maintain this power. | **Every main boss in ''Brawl'' (10 total) is capable of OHKOs under certain conditions, at least on Intense difficulty in the Subspace Emissary or [[Classic Mode]]. In Boss Battles, however, only 7 maintain this power. | ||
*The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in the Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the [[Damage|most damaging moves]] in absolute, dealing 100%-200% damage, and have immense knockback. Off Waves are so strong to OHKO any character even on the Easy difficulty of the Subspace Emissary and Boss Battles (in the second case it is situational, but guaranteed on Normal and above). | *The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in the Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the [[Damage|most damaging moves]] in absolute, dealing 100%-200% damage, and have immense knockback. Off Waves are so strong to OHKO any character even on the Easy difficulty of the Subspace Emissary and Boss Battles (in the second case it is situational, but guaranteed on Normal and above). | ||
**Tabuu's Off Waves on Easy difficulty in Boss Battles have a unique property: they are the only move which might lose its OHKO potential if the player is close to the [[blast line]]s (unless he is really close). In every other situation, if the player is far from Winged Tabuu they will simply inflict less damage, but their OHKO power is always guaranteed. | |||
*''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that feature waves in some form, and are usually an OHKO (on higher difficulties only, except for Winged Tabuu). These include Tabuu’s Off Waves, [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare (this one only situational). | *''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that feature waves in some form, and are usually an OHKO (on higher difficulties only, except for Winged Tabuu). These include Tabuu’s Off Waves, [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare (this one only situational). | ||
*Master Core’s final explosion on 8.0 difficulty or above is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land. | *Master Core’s final explosion on 8.0 difficulty or above is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land. | ||
**Duon's Vacuum Spin, some of Porky Minch's attacks', contact with Porky Bots, Galleom's Tank Rush and Tank Rush & Slam can hit the player after the boss is defeated (with OHKO power on the higher difficulties) but, since the battle is already won, the player can never be KOed. However, the character could still be severely damaged in Boss Battles, turning successive hits in almost guaranteed KOs. | **Duon's Vacuum Spin, some of Porky Minch's attacks', contact with Porky Bots, Galleom's Tank Rush and Tank Rush & Slam can hit the player after the boss is defeated (with OHKO power on the higher difficulties) but, since the battle is already won, the player can never be KOed. However, the character could still be severely damaged in Boss Battles, turning successive hits in almost guaranteed KOs. |
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