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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:Smash.4 - Beetle Item.jpg|thumb|{{SSB4|Link}} using the Beetle on {{SSB4|Marth}}.]] | [[File:Smash.4 - Beetle Item.jpg|thumb|{{SSB4|Link}} using the Beetle on {{SSB4|Marth}}.]] | ||
The Beetle is a throwable item. It is one of the two new items introduced in ''Smash 4'' (the second being the [[Boss Galaga]]) that can potentially [[One-hit KO|OHKO]] opponents by sending them to the upper blast line. It can be picked up and thrown at an opponent: it will fly in a straight line in the direction it is thrown (including up or down). If an opponent gets hit by it, the Beetle then [[grab]]s its target and flies up quickly, attempting to carry them above the upper [[blast line]] for a [[KO]]. | The Beetle is a throwable item. It is one of the two new items introduced in ''Smash 4'' (the second being the [[Boss Galaga]]) that can potentially [[One-hit KO|OHKO]] opponents by sending them to the upper blast line. It can be picked up and thrown at an opponent: it will fly in a straight line in the direction it is thrown (including up or down). If an opponent gets hit by it, the Beetle then [[grab]]s its target and flies up quickly, attempting to carry them above the upper [[blast line]] for a [[KO]]. Like with Boss Galaga the Beetle can be escaped by button mashing, however unlike said item, the victim will not be released automatically if enough time passes before reaching the upper blast line, and thus a fixed number of inputs must be made to escape. Furthermore, the required number of inputs increases with percent, and thus at high percents it is almost impossible to escape. This item is affected by other items such as the Metal Box in which the player will be too heavy to be quickly carried off-screen and eventually let go and disappear or fighters may not be affected at all when under the effects of a [[Super Mushroom]], [[Poison Mushroom]], or [[Lightning]] (including backfire) thus when the Beetle hits a player with one of these effects, it'll bounce back and if it lands on the ground it'll be ready for use again. Players launched into a moving Beetle will be caught by it as they fly sideways. | ||
Attacking a thrown Beetle causes it to reverse direction and potentially attack the original thrower instead. | Attacking a thrown Beetle causes it to reverse direction and potentially attack the original thrower instead. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The Beetle makes a return in this game and functions like it did in the predecessor. It will now force a [[Screen KO]] on players taken past the blast line if the stage allows for it, remaining latched onto the player as they drop off the screen. | [[File:Beetle.png|thumb|right|200px|The number of button inputs required to escape as percent rises.]] | ||
The Beetle makes a return in this game and functions like it did in the predecessor. It will now force a [[Screen KO]] on players taken past the blast line if the stage allows for it, remaining latched onto the player as they drop off the screen. As in ''SSB4'', a certain number of inputs must be made to escape.{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |