Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 1: Difference between revisions

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|r=700
|r=700
|bn=31
|bn=31
|xpos=600
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
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==Timing==
==Timing==
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{|class="wikitable"

Revision as of 16:25, March 29, 2020

Hitbox visualization showing Mario's first jab.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 3% 0 AngleIcon83.png 0 100 116 3.5154 9 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 3% 0 AngleIcon83.png 0 100 116 2.3436 8 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
2 0 3% 0 AngleIcon85.png 0 100 116 2.7342 31 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing

Hitboxes 2-3
Earliest continuable 6
Animation length 15
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point