Samus (SSBM): Difference between revisions

1,734 bytes added ,  4 years ago
Tag: Mobile edit
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*[[Charge Shot]]:
*[[Charge Shot]]:
**{{buff|Charge Shot has less startup lag (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}}
**{{buff|Charge Shot has less startup lag (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}}
**{{buff|Charge Shot has less ending lag (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}}
***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}}
**{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}}
**{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}}
**{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}}
**{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}}
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**{{buff|Aerial [[Screw Attack]] grants much more height, improving its recovery potential.}}
**{{buff|Aerial [[Screw Attack]] grants much more height, improving its recovery potential.}}
**{{buff|Screw Attack can now be reversed meaning that if Samus is facing away from the ledge, she can reverse the Screw Attack to grab the ledge.}}
**{{buff|Screw Attack can now be reversed meaning that if Samus is facing away from the ledge, she can reverse the Screw Attack to grab the ledge.}}
**{{buff|The first hit of grounded Screw Attack has altered knockback (120/110 (base), 1 (set), 0 (scaling) → (130/100)/0/100), allowing it to KO at higher percents, while still being to link into the rest of the move.}}
**{{change|Screw Attack now grants [[intangibility]] rather than [[invincibility]].}}
**{{change|Screw Attack now grants [[intangibility]] rather than [[invincibility]].}}
**{{change|The final hit of Screw Attack now launches opponents vertically (361° → 70°).}}
**{{change|Screw Attack now relies on momentum for how much horizontal distance it covers.}}
**{{change|Screw Attack now relies on momentum for how much horizontal distance it covers.}}
***{{buff|This allows to grounded version to cover more horizontal distance in the direction Samus is facing.}}
***{{buff|This allows to grounded version to cover more horizontal distance in the direction Samus is facing.}}
***{{nerf|However, this makes the aerial version cover less horizontal distance, as well as making it much harder to travel backwards.}}
***{{nerf|However, this makes the aerial version cover less horizontal distance, as well as making it much harder to travel backwards.}}
**{{nerf|Due to Screw Attack only consisting of 13/12 hits instead of 15/14:}}
***{{nerf|It deals less damage (16% (grounded)/14% (aerial) → 12%/11%).}}
***{{nerf|It has a shorter duration (frames 4-33 (grounded)/4-31 (aerial) → 4-29/4-27).}}
**{{nerf|Along with retaining their high base knockback, hits 2-4 of grounded Screw Attack now have high knockback scaling rather than low set knockback (1 (set), 0 (scaling) → 0/100). This makes them connect less reliably.}}
**{{nerf|Hits 5-12 of grounded Screw Attack deal more knockback (20/50 (base), 1 (set), 0 (scaling) → (70/40)/0/100), making them connect less reliably.}}
**{{nerf|The first three hits of aerial Screw Attack have altered knockback (20/50 (base), 1 (set) → (25/100)/0), making them connect less reliably.}}
**{{nerf|Hits 4-11 of aerial Screw Attack have altered knockback (20/50 (base), 1 (set) → (25/80)/0), making them connect less reliably.}}
**{{nerf|The upper hitboxes of aerial Screw Attack have an altered angle (200° → 140°), making them connect less reliably with the rest of the move.}}
***{{nerf|Altogether, these changes hinder Screw Attack's reliability and make it easier to escape.}}
**{{nerf|Grounded Screw Attack grants less height.}}
**{{nerf|Grounded Screw Attack grants less height.}}
**{{nerf|Screw Attack is unable to "trap" opponents within the multi hits as easily. It also deals less damage (15% → 10%).}}
**{{nerf|The changes to shields combined with Screw Attack's reduced number of hits has hindered Screw Attack's shield pressuring potential; with the move no longer being able to lead into a guaranteed shield break.}}
**{{nerf|If Samus is hit out of Screw Attack, she will now lose the charge for her Charge Shot.}}
*[[Bomb (Samus)|Bomb]]:
*[[Bomb (Samus)|Bomb]]:
**{{buff|Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''. She can now also utilize a bomb jump to further aid her recovery and it now gives her access to [[Super wavedash]]ing.}}
**{{buff|Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''. She can now also utilize a bomb jump to further aid her recovery and it now gives her access to [[Super wavedash]]ing.}}
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