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Tag: Mobile edit |
SuperSqank (talk | contribs) |
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*[[Charge Shot]]: | *[[Charge Shot]]: | ||
**{{buff|Charge Shot has less startup lag (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}} | **{{buff|Charge Shot has less startup lag (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}} | ||
**{{buff|Charge Shot has | ***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}} | ||
**{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}} | **{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}} | ||
**{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | **{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | ||
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**{{buff|Aerial [[Screw Attack]] grants much more height, improving its recovery potential.}} | **{{buff|Aerial [[Screw Attack]] grants much more height, improving its recovery potential.}} | ||
**{{buff|Screw Attack can now be reversed meaning that if Samus is facing away from the ledge, she can reverse the Screw Attack to grab the ledge.}} | **{{buff|Screw Attack can now be reversed meaning that if Samus is facing away from the ledge, she can reverse the Screw Attack to grab the ledge.}} | ||
**{{buff|The first hit of grounded Screw Attack has altered knockback (120/110 (base), 1 (set), 0 (scaling) → (130/100)/0/100), allowing it to KO at higher percents, while still being to link into the rest of the move.}} | |||
**{{change|Screw Attack now grants [[intangibility]] rather than [[invincibility]].}} | **{{change|Screw Attack now grants [[intangibility]] rather than [[invincibility]].}} | ||
**{{change|The final hit of Screw Attack now launches opponents vertically (361° → 70°).}} | |||
**{{change|Screw Attack now relies on momentum for how much horizontal distance it covers.}} | **{{change|Screw Attack now relies on momentum for how much horizontal distance it covers.}} | ||
***{{buff|This allows to grounded version to cover more horizontal distance in the direction Samus is facing.}} | ***{{buff|This allows to grounded version to cover more horizontal distance in the direction Samus is facing.}} | ||
***{{nerf|However, this makes the aerial version cover less horizontal distance, as well as making it much harder to travel backwards.}} | ***{{nerf|However, this makes the aerial version cover less horizontal distance, as well as making it much harder to travel backwards.}} | ||
**{{nerf|Due to Screw Attack only consisting of 13/12 hits instead of 15/14:}} | |||
***{{nerf|It deals less damage (16% (grounded)/14% (aerial) → 12%/11%).}} | |||
***{{nerf|It has a shorter duration (frames 4-33 (grounded)/4-31 (aerial) → 4-29/4-27).}} | |||
**{{nerf|Along with retaining their high base knockback, hits 2-4 of grounded Screw Attack now have high knockback scaling rather than low set knockback (1 (set), 0 (scaling) → 0/100). This makes them connect less reliably.}} | |||
**{{nerf|Hits 5-12 of grounded Screw Attack deal more knockback (20/50 (base), 1 (set), 0 (scaling) → (70/40)/0/100), making them connect less reliably.}} | |||
**{{nerf|The first three hits of aerial Screw Attack have altered knockback (20/50 (base), 1 (set) → (25/100)/0), making them connect less reliably.}} | |||
**{{nerf|Hits 4-11 of aerial Screw Attack have altered knockback (20/50 (base), 1 (set) → (25/80)/0), making them connect less reliably.}} | |||
**{{nerf|The upper hitboxes of aerial Screw Attack have an altered angle (200° → 140°), making them connect less reliably with the rest of the move.}} | |||
***{{nerf|Altogether, these changes hinder Screw Attack's reliability and make it easier to escape.}} | |||
**{{nerf|Grounded Screw Attack grants less height.}} | **{{nerf|Grounded Screw Attack grants less height.}} | ||
**{{nerf|Screw Attack is | **{{nerf|The changes to shields combined with Screw Attack's reduced number of hits has hindered Screw Attack's shield pressuring potential; with the move no longer being able to lead into a guaranteed shield break.}} | ||
**{{nerf|If Samus is hit out of Screw Attack, she will now lose the charge for her Charge Shot.}} | |||
*[[Bomb (Samus)|Bomb]]: | *[[Bomb (Samus)|Bomb]]: | ||
**{{buff|Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''. She can now also utilize a bomb jump to further aid her recovery and it now gives her access to [[Super wavedash]]ing.}} | **{{buff|Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''. She can now also utilize a bomb jump to further aid her recovery and it now gives her access to [[Super wavedash]]ing.}} |
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