25,139
edits
SuperSqank (talk | contribs) |
|||
Line 27: | Line 27: | ||
:::::I agree with Alex, here. The game's scripts refer to hitlag as hitlag and not as freeze frames. I was denied the term "windbox" for frame strips because that's not what they're called in the game's data. If that also applies to freeze frames, it should be called hitlag. Alex is also correct for saying that hitlag is more widely used in the ''Smash'' Community. When people refer to it, they don't say freeze frames.[[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:50, February 21, 2020 (EST) | :::::I agree with Alex, here. The game's scripts refer to hitlag as hitlag and not as freeze frames. I was denied the term "windbox" for frame strips because that's not what they're called in the game's data. If that also applies to freeze frames, it should be called hitlag. Alex is also correct for saying that hitlag is more widely used in the ''Smash'' Community. When people refer to it, they don't say freeze frames.[[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:50, February 21, 2020 (EST) | ||
::::::I also agree with Alex. It is officially refered to as hitlag within the game's files and not as freeze frames. I understand that freeze frames may have been a more common term years ago when people's knowledge of Smash was lower as a whole but it is not used as much anymore due to being not fully accurate. It's the same reason why FAF has been a more accepted term than IASA in more recent years as IASA is not always an accurate term whereas FAF is.[[User:SuperSqank]] ([[User talk:SuperSqank|talk]]) 16:06, February 21, 2020 (EST) | ::::::I also agree with Alex. It is officially refered to as hitlag within the game's files and not as freeze frames. I understand that freeze frames may have been a more common term years ago when people's knowledge of Smash was lower as a whole but it is not used as much anymore due to being not fully accurate. It's the same reason why FAF has been a more accepted term than IASA in more recent years as IASA is not always an accurate term whereas FAF is.[[User:SuperSqank]] ([[User talk:SuperSqank|talk]]) 16:06, February 21, 2020 (EST) | ||
:::::::I would like to clarify that "hitlag" is not used in any game data, but rather "hitstop". The "hitlag" on any data websites is fan-assigned. | |||
:::::::Other than that, I don't have any other argument than "hitlag and hitstun are too similar". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Sharp 18:51, February 21, 2020 (EST) |