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**{{nerf|Back throw has more startup (frame 17 → 20), making it easier to DI.}} | **{{nerf|Back throw has more startup (frame 17 → 20), making it easier to DI.}} | ||
***{{buff|However, it has a shorter total duration (FAF 32 → 31), reducing its ending lag by four frames. Alongside the changes to hitstun canceling and Snake's faster initial dash, this allows it to combo into dash attack at low percents.}} | ***{{buff|However, it has a shorter total duration (FAF 32 → 31), reducing its ending lag by four frames. Alongside the changes to hitstun canceling and Snake's faster initial dash, this allows it to combo into dash attack at low percents.}} | ||
**{{change|Snake no longer faces the other way after using back throw.}} | |||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has less ending lag (FAF 50 → 48).}} | **{{buff|Up throw has less ending lag (FAF 50 → 48).}} |
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