Wii Fit Trainer (SSBU)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Forward Smash.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's forward smash.]] | [[File:WFT Forward Smash.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's forward smash.]] | ||
==Overview== | |||
Wii Fit Trainer performs the Warrior pose, striking with one arm in front of her and one arm behind her. This move is a standard strong-but-laggy smash attack but with a few key differences, primarily its ability to cover a fairly large horizontal distance both forward and backward at the same time and with the same strength, similarly to some of Wii Fit Trainer's other moves. This simultaneously works as an anti-[[cross up]] tool and a move to cross up the opponent's [[DI]], as they will often DI poorly when hit with the backwards hit of the attack. The placement of forward smash's hitboxes also allow it to be used somewhat effectively to cover multiple [[ledge]], [[tech]], and landing options. Just like many of Wii Fit Trainer's other attacks, forward smash's kill power goes from average to quite strong when [[Deep Breathing]] is active, making it a very potent punish tool, especially when making hard [[read]]s. However, forward smash is extremely unsafe in many situations, with it having 37 frames of lag and being -30 on shield. Because of this, the move can be a large detriment if used too liberally as it can be punished heavily. | |||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 16:53, July 12, 2020
Overview
Wii Fit Trainer performs the Warrior pose, striking with one arm in front of her and one arm behind her. This move is a standard strong-but-laggy smash attack but with a few key differences, primarily its ability to cover a fairly large horizontal distance both forward and backward at the same time and with the same strength, similarly to some of Wii Fit Trainer's other moves. This simultaneously works as an anti-cross up tool and a move to cross up the opponent's DI, as they will often DI poorly when hit with the backwards hit of the attack. The placement of forward smash's hitboxes also allow it to be used somewhat effectively to cover multiple ledge, tech, and landing options. Just like many of Wii Fit Trainer's other attacks, forward smash's kill power goes from average to quite strong when Deep Breathing is active, making it a very potent punish tool, especially when making hard reads. However, forward smash is extremely unsafe in many situations, with it having 37 frames of lag and being -30 on shield. Because of this, the move can be a large detriment if used too liberally as it can be punished heavily.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hitbox | 16-19 |
Interruptible | 57 |
Animation length | 67 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|