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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Donkey Kong=*{{buff|Overall shield size has been increased.}} | |Donkey Kong=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|Donkey Kong's head is now briefly invincible after | **{{buff|Donkey Kong's head is now briefly invincible after activating or decativating shield.}} | ||
|Link=*{{buff|Overall shield size has been increased.}} | |Link=*{{buff|Overall shield size has been increased.}} | ||
|Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}} | |Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}} | ||
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|Fox=*{{buff|Fox now stays in his new shielding pose after blocking an attack, instead of reverting back his pose from ''Smash 4'', making it harder to shield poke Fox's head.}} | |Fox=*{{buff|Fox now stays in his new shielding pose after blocking an attack, instead of reverting back his pose from ''Smash 4'', making it harder to shield poke Fox's head.}} | ||
|Samus=*{{buff|Overall shield size has been increased.}} | |Samus=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|Samus's head and right arm are now briefly invincible after activating and deactivating shield.}} | |||
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | *{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | ||
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | *{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | ||
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*{{buff|Up throw deals more knockback (scaling: 72 → 80).}} | *{{buff|Up throw deals more knockback (scaling: 72 → 80).}} | ||
|Dark Samus=*{{buff|Overall shield size has been increased.}} | |Dark Samus=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|Dark Samus's right arm | **{{buff|Dark Samus's head and right arm are now briefly invincible after activating and deactivating shield.}} | ||
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | *{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | ||
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | *{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | ||
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|Snake=*{{buff|Overall shield size has been increased.}} | |Snake=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Snake's head is briefly invincible after activating shield.}} | *{{buff|Snake's head is briefly invincible after activating shield.}} | ||
|Squirtle=*{{buff|Overall shield size has been increased.}} | |Squirtle=*{{buff|Overall shield size has been increased.}} | ||
|Charizard=*{{buff|Overall shield size has been increased.}} | |Charizard=*{{buff|Overall shield size has been increased.}} | ||
|Diddy Kong=*{{buff|Overall shield size has been increased.}} | |Diddy Kong=*{{buff|Overall shield size has been increased.}} | ||
|Sonic=*{{buff|Overall shield size has been increased.}} | |Sonic=*{{buff|Overall shield size has been increased.}} | ||
*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}} | |||
|King Dedede=*{{buff|Overall shield size has been increased.}} | |King Dedede=*{{buff|Overall shield size has been increased.}} | ||
|Olimar=*{{buff|Overall shield size has been increased.}} | |Olimar=*{{buff|Overall shield size has been increased.}} | ||
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*{{buff|Cloud fills the Limit Gauge much faster from using Limit Charge (400 frames → 335).}} | *{{buff|Cloud fills the Limit Gauge much faster from using Limit Charge (400 frames → 335).}} | ||
*{{buff|Overall shield size has been increased.}} | *{{buff|Overall shield size has been increased.}} | ||
|Corrin=*{{buff|Overall shield size has been increased.}} | |||
<!--*{{change|A currently unknown modifier for one of Corrin's throws was modified.}}--> | |||
|Bayonetta=*{{buff|Overall shield size has been increased.}} | |Bayonetta=*{{buff|Overall shield size has been increased.}} | ||
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | |Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | ||
**{{buff|A portion of Ridley's | **{{buff|A portion of Ridley's wings is now invincible after activating and deactivating his shield. His a portion of his tail is also briefly invincible after deactivating shield.}} | ||
|King K. Rool=*{{buff|Overall shield size has been increased.}} | |King K. Rool=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}} | **{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}} |
edits