Template:UpdateList (SSBU)/7.0.0: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Donkey Kong=*{{buff|Overall shield size has been increased.}}
|Donkey Kong=*{{buff|Overall shield size has been increased.}}
**{{buff|Donkey Kong's head is now briefly invincible after letting go of shield.}}  
**{{buff|Donkey Kong's head is now briefly invincible after activating or decativating shield.}}  
|Link=*{{buff|Overall shield size has been increased.}}
|Link=*{{buff|Overall shield size has been increased.}}
|Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}}
|Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}}
Line 7: Line 7:
|Fox=*{{buff|Fox now stays in his new shielding pose after blocking an attack, instead of reverting back his pose from ''Smash 4'', making it harder to shield poke Fox's head.}}
|Fox=*{{buff|Fox now stays in his new shielding pose after blocking an attack, instead of reverting back his pose from ''Smash 4'', making it harder to shield poke Fox's head.}}
|Samus=*{{buff|Overall shield size has been increased.}}
|Samus=*{{buff|Overall shield size has been increased.}}
**{{buff|Samus's head and right arm are now briefly invincible after activating and deactivating shield.}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
Line 13: Line 14:
*{{buff|Up throw deals more knockback (scaling: 72 → 80).}}
*{{buff|Up throw deals more knockback (scaling: 72 → 80).}}
|Dark Samus=*{{buff|Overall shield size has been increased.}}
|Dark Samus=*{{buff|Overall shield size has been increased.}}
**{{buff|Dark Samus's right arm is now briefly invincible after activating shield.}}
**{{buff|Dark Samus's head and right arm are now briefly invincible after activating and deactivating shield.}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
Line 70: Line 71:
|Snake=*{{buff|Overall shield size has been increased.}}
|Snake=*{{buff|Overall shield size has been increased.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
|Sonic=*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}}
|Squirtle=*{{buff|Overall shield size has been increased.}}
|Squirtle=*{{buff|Overall shield size has been increased.}}
|Charizard=*{{buff|Overall shield size has been increased.}}
|Charizard=*{{buff|Overall shield size has been increased.}}
|Diddy Kong=*{{buff|Overall shield size has been increased.}}
|Diddy Kong=*{{buff|Overall shield size has been increased.}}
|Sonic=*{{buff|Overall shield size has been increased.}}
|Sonic=*{{buff|Overall shield size has been increased.}}
*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}}
|King Dedede=*{{buff|Overall shield size has been increased.}}
|King Dedede=*{{buff|Overall shield size has been increased.}}
|Olimar=*{{buff|Overall shield size has been increased.}}
|Olimar=*{{buff|Overall shield size has been increased.}}
Line 125: Line 126:
*{{buff|Cloud fills the Limit Gauge much faster from using Limit Charge (400 frames → 335).}}
*{{buff|Cloud fills the Limit Gauge much faster from using Limit Charge (400 frames → 335).}}
*{{buff|Overall shield size has been increased.}}
*{{buff|Overall shield size has been increased.}}
|Corrin=*{{buff|Overall shield size has been increased.}}
<!--*{{change|A currently unknown modifier for one of Corrin's throws was modified.}}-->
|Bayonetta=*{{buff|Overall shield size has been increased.}}
|Bayonetta=*{{buff|Overall shield size has been increased.}}
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}}
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}}
**{{buff|A portion of Ridley's wing is now invincible after activating or deactivating his shield.}}
**{{buff|A portion of Ridley's wings is now invincible after activating and deactivating his shield. His a portion of his tail is also briefly invincible after deactivating shield.}}
|King K. Rool=*{{buff|Overall shield size has been increased.}}
|King K. Rool=*{{buff|Overall shield size has been increased.}}
**{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}}
**{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}}
2,795

edits