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Once the wall is grappled, pressing A or a jump button will cause the character to scale up the wall. While wall grappling will not refresh [[double jump]]s, players may still use their [[up special]] and other moves for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of [[tumbling]] as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long. | Once the wall is grappled, pressing A or a jump button will cause the character to scale up the wall. While wall grappling will not refresh [[double jump]]s, players may still use their [[up special]] and other moves for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of [[tumbling]] as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long. | ||
A similar form of wall grappling appears in ''[[Ultimate]]''. {{SSBU|Byleth}} can hook to a wall using [[Sword of the Creator]] should it hit a wall instead of | A similar form of wall grappling appears in ''[[Ultimate]]''. {{SSBU|Byleth}} can hook to a wall using [[Sword of the Creator]] should it hit a wall instead of an edge, and will automatically jump afterwards. However, unlike wall grapples in ''[[Melee]]'', this will not put the character in helplessness should the grapple fail, and will not allow the character to hang from the wall. | ||
==Gallery== | ==Gallery== |
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