Jigglypuff (SSB): Difference between revisions

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==Overview==
==Overview==
'''Jigglypuff''' (プリン, '''Purin''' in original Japanese language versions) is a hidden character in both [[SSB]] and [[Melee]]. Possessing both quick, low [[knockback]] attacks and powerful finishers, Jigglypuff is often called the king (or queen) of [[combo]]s. Although Jigglypuff is the [[weight|lightest]] character in the game, with rising pounds and 5 additional jumps, most Jigglypuff players will have no trouble [[recovery|recovering]] from almost any distance.  
'''Jigglypuff''' ({{ja|プリン}}, '''Purin''' in original Japanese language versions) is a hidden character in both [[SSB]] and [[Melee]]. Possessing both quick, low [[knockback]] attacks and powerful finishers, Jigglypuff is often called the king (or queen) of [[combo]]s. Although Jigglypuff is the [[weight|lightest]] character in the game, with rising pounds and 5 additional jumps, most Jigglypuff players will have no trouble [[recovery|recovering]] from almost any distance.  


==How to Unlock Jigglypuff==
==How to Unlock Jigglypuff==
Upon clearing [[Classic Mode|1P Mode]] at any difficulty and with any number of stocks or continues, the player will be challenged by a CP controlled Jigglypuff. Beating it will add Jigglypuff to the roster. Jigglypuff is often considered the first unlockable character (although this isn't necessarily true).  
Upon clearing [[Classic Mode|1P Mode]] at any difficulty and with any number of stocks or continues, the player will be challenged by a CP controlled Jigglypuff. Beating it will add Jigglypuff to the roster. Jigglypuff is often considered the first unlockable character (although this isn't necessarily true).  


==Pros and Cons==
==Pros and cons==


===Pros===
===Pros===
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*Great [[comb]]oing ability
*Great [[comb]]oing ability
*Has three good finishers/KO moves that are easily set up
*Has three good finishers/KO moves that are easily set up
*Can [[teleport (ssb)|teleport]](SSB only)
*Can [[teleport (ssb)|teleport]]
*Good edgeguarding ability
*Good edgeguarding ability
*Largest [[shield]] in SSB
*Largest [[shield]] compared to body size
*Small
*Small, thus harder to hit


===Cons===
===Cons===
*[[weight|Light]] and [[fall speed|floaty]], thus easy to [[KO]]
*[[weight|Light]] and [[fall speed|floaty]], thus easy to [[KO]]
*Slow [[dash]]
*Slow [[dash]]
*Not very usable [[Up B]]
*Not very useful [[up B]]
*Most move have little range
*Most moves have little range
*No [[projectile]]s
*No [[projectile]]s
*Dies if her [[shield]] is broken (unless blocked)
*Dies if her [[shield]] is broken (unless there is a blocking "roof")


==Moveset==
==Moveset==


===A Attacks===
===A attacks===
*'''[[A]]''' - ''Jab'' = 3%
*'''[[A]]''' - ''Jab'' = 3%
*'''[[natural combo|A A]]''' - ''Double Jab'' = 4% (total 7%)
*'''[[natural combo|A A]]''' - ''Double Jab'' = 4% (total 7%)
Jigglypuff's jab is usually used in the middle of combos for some extra damage. The second jab is rarely used due to it having more cooldown lag. As with  most A combos, the combo can be restarted by flicking down on the control stick after a hit.  
Jigglypuff's jab is usually used in the middle of combos for some extra damage. The second jab is rarely used due to it having more cooldown lag. As with  most A combos, the combo can be restarted by flicking down on the control stick after a hit.
 
 
*'''[[Forward tilt]]''' - ''Roundhouse'' = 8%
*'''[[Forward tilt]]''' - ''Roundhouse'' = 8%
Like most forward tilts, Jigglypuff's forward tilt has three angles--up, down, or forward. The [[knockback]] angle can be adjusted according to the angle of the attack.  
Like most forward tilts, Jigglypuff's forward tilt has three angles--up, down, or forward. The [[knockback]] angle can be adjusted according to the angle of the attack.  
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*'''[[Up tilt]]''' - ''Back Kick'' = 10%
*'''[[Up tilt]]''' - ''Back Kick'' = 10%
Jigglypuff swings a foot behind, hitting above her head for a low-[[knockback]] attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly for an up tilt chain or set up for more powerful attacks.  
Jigglypuff swings a foot behind, hitting above her head for a low-[[knockback]] attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly for an up tilt chain or set up for more powerful attacks.  
*'''[[Forward smash]]''' - ''Furious Kick'' = 16%
*'''[[Forward smash]]''' - ''Furious Kick'' = 16%
This attack sends Jigglypuff forward with a quick burst of speed. One thing to note is that the hitbox comes out near the end of the attack, so if spaced and timed correctly, the opponent can grab the oncoming Jigglypuff.  
This attack sends Jigglypuff forward with a quick burst of speed. One thing to note is that the hitbox comes out near the end of the attack, so if spaced and timed correctly, the opponent can grab the oncoming Jigglypuff.  
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*'''[[Up smash]]''' - ''Headbutt'' = 18%
*'''[[Up smash]]''' - ''Headbutt'' = 18%
Jigglypuff rocks her head back then forward for an attack. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback.  
Jigglypuff rocks her head back then forward for an attack. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback.  
*'''[[Dash attack]]''' - ''Flying Headbutt'' = 10%
*'''[[Dash attack]]''' - ''Flying Headbutt'' = 10%
Jigglypuff trips over and slides, hitting opponents in front of her.  
Jigglypuff trips over and slides, hitting opponents in front of her.  
*'''[[Neutral aerial]]''' - ''Aerial Kick'' = 14% (down to 7%)
*'''[[Neutral aerial]]''' - ''Aerial Kick'' = 14% (down to 7%)
Jigglypuff extends a foot out, sending the opponent back. This move comes out quickly, has a large, disjointed hitbox, and lasts for quite a while. One thing to note is that this is a [[sex kick]], meaning that it loses power (in terms of both damage and knockback) the longer it is held out.  
Jigglypuff extends a foot out, sending the opponent back. This move comes out quickly, has a large, disjointed hitbox, and lasts for quite a while. One thing to note is that this is a [[sex kick]], meaning that it loses power (in terms of both damage and knockback) the longer it is held out.  
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*'''[[Up aerial]]''' - ''Slap'' = 16%
*'''[[Up aerial]]''' - ''Slap'' = 16%
Jigglypuff slaps upwards, making an arc with her hand, sending opponents upward. The hitbox extends throughout her body. Because the knockback is consistent throughout the hitbox, if the opponent is hit at the lower part of the hitbox, it may set up for aerial combos.  
Jigglypuff slaps upwards, making an arc with her hand, sending opponents upward. The hitbox extends throughout her body. Because the knockback is consistent throughout the hitbox, if the opponent is hit at the lower part of the hitbox, it may set up for aerial combos.  


===B Attacks===
===B Attacks===
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''See [[teleport (ssb)|teleport]]''
''See [[teleport (ssb)|teleport]]''


===Rising Pound===
===Rising pound===
Right after executing Jigglypuff's Pound, the player has the option of tilting the control stick up or down, resulting in a slight movement in that direction during the Pound. Holding up after the Pound is called the "Rising Pound" and assists in horizontal recovery by allowing Jigglypuff to move forward while slowing down her descent.  
Right after executing Jigglypuff's Pound, the player has the option of tilting the control stick up or down, resulting in a slight movement in that direction during the Pound. Holding up after the Pound is called the "Rising Pound" and assists in horizontal recovery by allowing Jigglypuff to move forward while slowing down her descent.  


===Combos===
===[[Combo]]s===
Jigglypuff has a wide assortment of low-trajectory attacks as well as three high-knockback ones (Rest, back throw, and up smash), as well as a unique throw, which has earned her the reputation of having some of the most effective and most easy-to-perform combos. Most beginners utilize her drill kick and up tilt while advanced players tend to experiment more with aerials, forward throw, and the different hitboxes that exist in the Pound attack.  
Jigglypuff has a wide assortment of low-trajectory attacks as well as three high-knockback ones (Rest, back throw, and up smash), as well as a unique throw, which has earned her the reputation of having some of the most effective and most easy-to-perform combos. Most beginners utilize her drill kick and up tilt while advanced players tend to experiment more with aerials, forward throw, and the different hitboxes that exist in the Pound attack.  


[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
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