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{{cquote|''Everyone's favorite plumber is well rounded.''|cite=''Brawl'' instruction manual}} | {{cquote|''Everyone's favorite plumber is well rounded.''|cite=''Brawl'' instruction manual}} | ||
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Brawl]]'', who also appears in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' He is the icon of [[Nintendo]] and the ''Mario'' series. Mario is once again voiced by Charles Martinet, and instead of recycling his portrayal from ''{{s|mariowiki|Super Mario 64}}'', he | '''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Brawl]]'', who also appears in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' He is the icon of [[Nintendo]] and the ''Mario'' series. Mario is once again voiced by Charles Martinet, and instead of recycling his portrayal from ''{{s|mariowiki|Super Mario 64}}'', he provides entirely new, clearer voice clips akin to those from ''{{s|mariowiki|Super Mario Sunshine}}'' onwards. | ||
Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a vast drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series. Mario possesses fast, low lag attacks throughout his moveset, as well as strong [[combo]]ing capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up additional attacks well. Additionally, Mario possesses a notable [[gimp]]ing and disrupting tool in his [[Cape]], an effective projectile in his [[Fireball]], and even an effective [[out of shield]] option in his [[Super Jump Punch]]. However, he inherited problems from his ''Melee'' incarnation. Mainly, he has poor [[reach]] with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as Marth) and he is easily gimped due to his predictable and short recovery. Mario also still possesses poor KO potential: he only has few mediocre finishers, that are all [[smash attack]]s, while his back aerial has below average power, only KOing at very high percents, and his forward aerial, while being meteor smash, is slow and too weak for KOing unless sweetspotted, and as a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existance of stale-move-negation, it's hard for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Lastly, his rather standard abilities are outshined by the abilities of most characters. This has resulted in poor [[matchup]]s beyond low tier, and poor [[tournament]] results. Despite this Mario is ranked 25th out of 36 in the top of D tier on the Japanese tier list where he is considered to be a mid tier character rather than a low tier. | Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a vast drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series. Mario possesses fast, low lag attacks throughout his moveset, as well as strong [[combo]]ing capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up additional attacks well. Additionally, Mario possesses a notable [[gimp]]ing and disrupting tool in his [[Cape]], an effective projectile in his [[Fireball]], and even an effective [[out of shield]] option in his [[Super Jump Punch]]. However, he inherited problems from his ''Melee'' incarnation. Mainly, he has poor [[reach]] with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as Marth) and he is easily gimped due to his predictable and short recovery. Mario also still possesses poor KO potential: he only has few mediocre finishers, that are all [[smash attack]]s, while his back aerial has below average power, only KOing at very high percents, and his forward aerial, while being meteor smash, is slow and too weak for KOing unless sweetspotted, and as a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existance of stale-move-negation, it's hard for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Lastly, his rather standard abilities are outshined by the abilities of most characters. This has resulted in poor [[matchup]]s beyond low tier, and poor [[tournament]] results. Despite this Mario is ranked 25th out of 36 in the top of D tier on the Japanese tier list where he is considered to be a mid tier character rather than a low tier. |
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