Dark Samus (SSBU): Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}}
{{UpdateList (SSBU)/2.0.0|char=Dark Samus}}
*{{buff|Missile has more range and less endlag.}}
*{{buff|Bomb has less endlag when used on the ground.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Charge Shot deals less shield damage.}}
{{UpdateList (SSBU)/3.0.0|char=Dark Samus}}
*{{buff|Charge Shot deals more shieldstun (9-17 → 9-24).}}
*{{bugfix|Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.}}
**{{nerf|However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.}}
*{{change|Created visual glitch where Dark Samus’s tether grab beam would disconnect from her arm when performed in the air before landing.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up smash's hits connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Dark Samus}}
*{{bugfix|Fixed tether beam glitch from 3.0.0.}}


==Moveset==
==Moveset==