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| '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
| *{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}}
| | {{UpdateList (SSBU)/2.0.0|char=Dark Samus}} |
| *{{buff|Missile has more range and less endlag.}}
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| *{{buff|Bomb has less endlag when used on the ground.}}
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| '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' |
| *{{nerf|Charge Shot deals less shield damage.}}
| | {{UpdateList (SSBU)/3.0.0|char=Dark Samus}} |
| *{{buff|Charge Shot deals more shieldstun (9-17 → 9-24).}}
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| *{{bugfix|Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.}}
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| **{{nerf|However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.}}
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| *{{change|Created visual glitch where Dark Samus’s tether grab beam would disconnect from her arm when performed in the air before landing.}}
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| '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' |
| *{{buff|Up smash's hits connect more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Dark Samus}} |
| *{{bugfix|Fixed tether beam glitch from 3.0.0.}}
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| ==Moveset== | | ==Moveset== |