Pikmin (species): Difference between revisions

4,298 bytes removed ,  5 years ago
only true for Brawl, so doesn't belong on this page
mNo edit summary
(only true for Brawl, so doesn't belong on this page)
Line 38: Line 38:


The plant on an individual Pikmin's head indicates how developed and strong it is, affecting battling ability and running speed. A fully bloomed flower means a Pikmin is stronger and faster than a Pikmin with just a leaf on its head. Ordinarily, Pikmin leaves become Pikmin flowers if the Pikmin drink nectar, but a flower can naturally grow if Pikmin are left in the ground long enough before being plucked.
The plant on an individual Pikmin's head indicates how developed and strong it is, affecting battling ability and running speed. A fully bloomed flower means a Pikmin is stronger and faster than a Pikmin with just a leaf on its head. Ordinarily, Pikmin leaves become Pikmin flowers if the Pikmin drink nectar, but a flower can naturally grow if Pikmin are left in the ground long enough before being plucked.
==Pikmin types and effects==
{|class="wikitable"
|-
! !![[Hit Points|Health]]!!Attributes
|-
|[[File:Pikmin red SSBB.jpg|150px]]||9||Red Pikmin are the basic offensive Pikmin. They deal the most damage for all regular attacks with the second-highest knockback. Reds are also immune to damage caused by [[flame]] hitboxes; they will simply eat the attack and continue their current action - since many characters can use fire, this makes them valuable as pseudo-outprioritizers for many matchups and allows Olimar to toss them straight through flammable enemy projectiles. Red Pikmin themselves deal fire damage for most of their attacks. Their biggest downside is their weakness to water; they die almost immediately upon landing in swimmable water, unlike other Pikmin. Red Pikmin are more likely to appear from cloth and sand floors, while they are less likely to appear from snow and ice (and cannot be plucked from shallow water at all).
|-
|[[File:Pikmin yellow.jpg|150px]]||9||Yellow Pikmin deal average damage, with their main asset being their range - all Yellow hitboxes are bigger than their non-Yellow counterparts. Yellow Pikmin are also immune to [[electric]] attacks, allowing them to safely block a [[PK Thunder]] or [[Charge Shot]], and produce electricity upon contact with other opponents during an attack (complete with more [[freeze frames]]). Combined with their increased hitbox size, this makes them easier to [[spacing|space]] with. When thrown, Yellow Pikmin will travel slower than other Pikmin and move in a pronounced arc. Depending on the terrain, this can make it easier or harder to connect with. Yellow Pikmin have no particular disadvantages, making them a useful type of Pikmin. They are more likely to appear from metallic or sandy floors, while they are less likely to appear from snow and ice.
|-
|[[File:Pikmin blue.jpg|150px]]||14||Blue Pikmin have more health than other Pikmin (second to Purple Pikmin), while most of their attacks deal slightly below-average damage. On the other hand, they have the longest grab range, and their throws deal very high knockback, KO'ing at medium percentages. Blue Pikmin are immune to [[water]]-effect attacks as well as drowning; any non-Blue Pikmin will drown if left swimming for more than one second. As a result, knocking Olimar into the water of stages such as [[Delfino Plaza]] or [[Pirate Ship]] will effectively delete all non-Blues from his lineup and make his attacks a bit more predictable for a while. Blue Pikmin are more likely to appear from water-based surfaces (snow, ice, clouds, water itself), while they are less likely to appear from sandy or brick floors.
|-
|[[File:Pikmin white.jpg|150px]]||4||White Pikmin have very low health (the lowest of all Pikmin) and deal minimal damage for most attacks; connecting with a White smash or aerial produces a feeble noise and knockback that generally can't KO below 200%. On the other hand, when used to [[pummel]] or when thrown, they deal a lot of [[darkness]] damage, significantly more than any other Pikmin. When thrown, White Pikmin travel very fast and very far, making them easy to toss off the edge unexpectedly but often easier to hit opponents with. They also have slightly higher movement speed than other Pikmin, so they do not fall out of Olimar's lineup as often. White Pikmin typically appear half as often as the basic three, although they are more common when pulled from snow or clouds.
|-
|[[File:Pikmin purple.jpg|150px]]||15||Purple Pikmin are the rarest Pikmin, appearing 0.4 times as often as the basic three on most terrains. They are also very slow; they sometimes lag behind Olimar and fall out of his lineup, and they don't travel very far when thrown, sent for a grab, or used in a smash attack. On the upside, they provide highly damaging attacks (second to Red Pikmin, and only for some attacks), have the most health of all Pikmin, have very good up and down throws, and deal the most knockback. Purple Pikmin do not latch onto opponents when thrown, they simply ram into them and deal damage; this mixup can halt opponents attempting to run through Pikmin Throw unhindered. Purple Pikmin are more likely to appear from metal, brick, or grate floors and are generally seen as the most useful Pikmin by the community.
|}


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==