Auto-canceling: Difference between revisions

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(Changed the note of L-Cancelling to Z-Cancelling with a link to "L-Cancelling in Super Smash Bros.", looked quite off.)
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*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Falco}}: Back aerial auto-cancels when done at the very start of a short hop. The large disjoint on the move's sweetspot makes this an effective way to wall out approaching opponents. Interestingly, Falco's down aerial can be autocancelled for movement purposes. When on one of Yoshi's Story's side platforms, Falco would normally have to fullhop to reach the top platform. This would be slow and cumbersome, making techchases or combos that end on the top platform much harder. However, his down aerial shifts his environmental collision boxes far enough up that, if timed properly, Falco can short hop off the side platform, down aerial, and autocancel the aerial on top platform. This is considerably faster than the alternatives and enables Falco to further extend punishes.


===''Brawl''===
===''Brawl''===
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