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==Overview== | ==Overview== | ||
The move has a similar usage to Kirby's | The move has a similar usage to Kirby's {{b|Hammer|move}} from the previous two games, being a slow yet strong blow that hits opponents at medium range. However, it can now be charged with functionality like [[Jet Hammer]], allowing Kirby to move around and jump while charging the move. Also, like Jet Hammer, Kirby can charge the move indefinitely but will receive [[recoil damage]] for as long as the move is not used after being fully charged, though this damage is not inflicted if Kirby's damage reaches or is above 100%. An uncharged swing is ''significantly'' weaker than a swing in ''Brawl'', and the aerial version has slower startup. The move now uses a [[flame]] effect, though not when uncharged. When fully charged, it's able to KO {{SSB4|Mario}} as early as 25% damage on the center of an [[Ω form]] stage, and can KO at an average of 40%. Hammer Flip is Kirby's most powerful attack. It has less knockback when used in the air, but Kirby still swings twice if the attack is not fully charged. | ||
When fully charged, Kirby will bring the hammer further behind himself with brighter flames and Kirby will flash a reddish-orange color. The animation instead of the usual sideways swing is instead an upwards one for both the ground and midair versions. Unlike in ''Brawl'', the hammer doesn't stall Kirby's momentum in the air, and therefore can no longer be used for recovery. | When fully charged, Kirby will bring the hammer further behind himself with brighter flames and Kirby will flash a reddish-orange color. The animation instead of the usual sideways swing is instead an upwards one for both the ground and midair versions. Unlike in ''Brawl'', the hammer doesn't stall Kirby's momentum in the air, and therefore can no longer be used for recovery. | ||
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==Origin== | ==Origin== | ||
[[File:Hammer-Origin.png|thumb|200px|Kirby with the Hammer Copy Ability in ''Kirby's Adventure''.]] | [[File:Hammer-Origin.png|thumb|200px|Kirby with the Hammer Copy Ability in ''Kirby's Adventure''.]] | ||
Hammer is one of Kirby's many Copy Abilities from his various adventures, most frequently obtained by [[Inhale (Kirby)|inhaling]] the mini-boss [[Bonkers]]. It is often one of the most powerful ones, dealing massive damage to enemies. The hammer is almost identical in appearance to [[King Dedede]]'s. In ''Super Smash Bros. 4'', the move was altered from its previous incarnation to be nearly identical to {{s|wikirby|Hammer Flip}}, including its ability to catch on fire. In ''[[Kirby Super Star]]'' and ''Kirby Super Star Ultra'', the aforementioned Bonkers, as a helper, is also able to perform his own version of the Hammer Flip due to sharing Hammer Kirby's moveset (but he brings his hammer down instead of swinging upwards, unlike his appearance in Smash Run). | Hammer is one of Kirby's many Copy Abilities from his various adventures, most frequently obtained by [[Inhale (Kirby)|inhaling]] the mini-boss [[Bonkers]]. It is often one of the most powerful ones, dealing massive damage to enemies. The hammer is almost identical in appearance to [[King Dedede]]'s. In ''Super Smash Bros. 4'', the move was altered from its previous incarnation to be nearly identical to the ability's {{s|wikirby|Hammer Flip}} move, including its ability to catch on fire. In ''[[Kirby Super Star]]'' and ''Kirby Super Star Ultra'', the aforementioned Bonkers, as a helper, is also able to perform his own version of the Hammer Flip due to sharing Hammer Kirby's moveset (but he brings his hammer down instead of swinging upwards, unlike his appearance in Smash Run). | ||
The Giant Hammer custom variation is most likely derived off of one of the Hammer ability's moves only in ''Kirby: Squeak Squad'', where Kirby can enlarge his hammer for a massive delayed smash (but the attack must be learned through its Ability Scroll first). | The Giant Hammer custom variation is most likely derived off of one of the Hammer ability's moves only in ''Kirby: Squeak Squad'', where Kirby can enlarge his hammer for a massive delayed smash (but the attack must be learned through its Ability Scroll first). |
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