VR: Difference between revisions
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|colspan=2|[[File:SSBU-Dracula's Castle.png|150x90px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<br>{{symbol|castlevania|20px}} | |colspan=2|[[File:SSBU-Dracula's Castle.png|150x90px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<br>{{symbol|castlevania|20px}} | ||
|colspan=2|[[File:SSBU-Spiral Mountain.jpg|150x90px|link=Spiral Mountain]]<br>[[Spiral Mountain]]*<br>{{symbol|banjokazooie|20px}} | |colspan=2|[[File:SSBU-Spiral Mountain.jpg|150x90px|link=Spiral Mountain]]<br>[[Spiral Mountain]]*<br>{{symbol|banjokazooie|20px}} | ||
|colspan=2| | |colspan=2|[[File:SSBU-Fatal Fury Stage.png|150x90px|link=King of Fighters Stadium]]<br>[[King of Fighters Stadium]]<br>{{symbol|fatalfury|20px}} | ||
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"*" indicates that the stage can be viewed in 360. | "*" indicates that the stage can be viewed in 360. |
Revision as of 17:31, November 7, 2019
VR is a feature in Super Smash Bros. Ultimate that allows players to spectate and play single-player matches using the Nintendo Labo VR Goggles. VR functionality was introduced as part of the 3.1.0 update.
A limited number of stages are available in VR mode. These stages are:
"*" indicates that the stage can be viewed in 360.
Conversely, the following stages are not available:
Only offline timed matches (can be set from 1:00 to 10:00) with CPUs can be played in this mode. However, the player can join the battle themselves by changing the first CPU to Player 1. Items and Final Smashes are disabled.
Trivia
- Moving the camera so that it faces behind the stage is impossible on stages that do not support 360 view; the screen simply fades to black, with a message telling the player to reset the camera's direction. Though, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up. The ones that do allow it mostly appear be ones that have the stage travel around the environment, which would make sense as the majority of the stage is viewable during normal game play.
- The Mii Fighters cannot be selected in this mode; the reason for this is currently unknown.
- The Stage Select screen, the Fighter Select screen and the Victory/Results screen are bordered 16:9. The gameplay HUD and Pause Menu are open matte 16:9.
- The screen cut to black and transitions are used in a black background instead of white after each battle.
- If Joker wins however, his screen transition is used instead.
- However, the Versus screen is not shown when the game is loading.
- The screen cut to black and transitions are used in a black background instead of white after each battle.