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**{{buff|Neutral aerial deals less knockback (20 base/100 scaling → 45/70). Coupled with its lowered landing lag, it can combo consistently.}} | **{{buff|Neutral aerial deals less knockback (20 base/100 scaling → 45/70). Coupled with its lowered landing lag, it can combo consistently.}} | ||
**{{buff|Neutral aerial's later hits deal more damage (6% → 8.5% (mid), 3% → 6% (late)).}} | **{{buff|Neutral aerial's later hits deal more damage (6% → 8.5% (mid), 3% → 6% (late)).}} | ||
**{{ | **{{change|Neutral aerial's angle on all hits was increased (361 -> 50). This increases its combo potential, but removes its ability to [[lock]].}} | ||
**{{buff|Neutral aerial has larger hitboxes (7.0u → 7.6u (clean), 5.0u → 7.0u (mid), 3.5u → 4.5u (late)).}} | **{{buff|Neutral aerial has larger hitboxes (7.0u → 7.6u (clean), 5.0u → 7.0u (mid), 3.5u → 4.5u (late)).}} | ||
**{{nerf|Neutral aerial's lowered knockback removes one of Pac-Man's former KO options, as it can no longer KO until the 180% range.}} | **{{nerf|Neutral aerial's lowered knockback removes one of Pac-Man's former KO options, as it can no longer KO until the 180% range.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial deals more damage (5.3% → 7.65%).}} | **{{buff|Forward aerial deals more damage (5.3% → 7.65%).}} |
edits