Projectile: Difference between revisions

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A '''projectile''' is any [[hitbox]] able to leave the using character's damagable area of [[Collision bubble]]s(with the exception of Ness' yoyo).  All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s, usually [[neutral B]].  Common examples of projectiles include [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Peach]]'s turnips ([[down B]]).
A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s.  [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite it's [[yoyo Glitch|glitch]].  All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s, usually [[neutral B]].  Common examples of projectiles include [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Peach]]'s turnips ([[down B]]).


A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]] and [[Roy]].  It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]] and [[Roy]].  It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
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