Wario (SSBU): Difference between revisions
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(→Notable players: Sumabato sp 8) Tag: Mobile edit |
No edit summary Tag: Mobile edit |
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*{{buff|Wario [[walk]]s slightly faster (0.847 → 0.889).}} | *{{buff|Wario [[walk]]s slightly faster (0.847 → 0.889).}} | ||
*{{buff|Wario's [[air speed]] is higher (1.21 → 1.271).}} | *{{buff|Wario's [[air speed]] is higher (1.21 → 1.271).}} | ||
*{{change|Wario's [[gravity]] is higher (0.092 → 0.107).}} | *{{change|Wario's [[gravity]] is higher (0.092 → 0.107). This allows him to land more safely, but worsens his vertical endurance and makes his jumps shorter(SH Air Time: 35 → 33 frames, FH Air Time: 53 → 46 frames).}} | ||
*{{buff|Wario's [[traction]] has increased (0.07 → 0.106). However, it is much lower relative to the cast, going from the 3rd highest to the 42nd highest. Despite this, this makes it easier for him to punish out of shield.}} | *{{buff|Wario's [[traction]] has increased (0.07 → 0.106). However, it is much lower relative to the cast, going from the 3rd highest to the 42nd highest. Despite this, this makes it easier for him to punish out of shield.}} | ||
*{{nerf|Forward roll has more ending lag (FAF 29 → 30) and less intangibility (4-16 frames → 4-15).}} | *{{nerf|Forward roll has more ending lag (FAF 29 → 30) and less intangibility (4-16 frames → 4-15).}} | ||
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**{{change|Forward tilt has a different animation. It is a heavy-handed slap.}} | **{{change|Forward tilt has a different animation. It is a heavy-handed slap.}} | ||
**{{change|Forward tilt's sweetspot deals consistent damage (13% (not angled)/14% (angled up)/12% (angled down) → 13%).}} | **{{change|Forward tilt's sweetspot deals consistent damage (13% (not angled)/14% (angled up)/12% (angled down) → 13%).}} | ||
**{{buff|It has less base knockback (22 → 20) but more knockback growth (98 → 102), allowing it to KO earlier.}} | **{{buff|It has less base knockback (22 → 20) but more knockback growth (98 → 102), allowing it to KO slightly earlier.}} | ||
**{{nerf|It is now comprised of 2 hitboxes instead of 4.}} | **{{nerf|It is now comprised of 2 hitboxes instead of 4.}} | ||
***{{buff|The sweetspot is slightly bigger (5.5u → 5.7u).}} | ***{{buff|The sweetspot is slightly bigger (5.5u → 5.7u).}} | ||
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**{{nerf|Up tilt no longer has any intangibility frames on Wario's head or arms.}} | **{{nerf|Up tilt no longer has any intangibility frames on Wario's head or arms.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|Wario has a new dash attack | **{{change|Wario has a new dash attack: his "Shoulder Tackle" {{s|mariowiki|Dash Attack}} from the ''Wario Land'' series, that was previously the basis of his forward smash in ''Brawl''.}} | ||
**{{buff|Dash attack deals more damage (7% (clean)/4% (late) → 11%/5%) and knockback (BKB 80 (early)/FKB 50 (late) → 60, KBG 70 (early)/100 (late) → 97), improving its KO potential.}} | **{{buff|Dash attack deals more damage (7% (clean)/4% (late) → 11%/5%) and knockback (BKB 80 (early)/FKB 50 (late) → 60, KBG 70 (early)/100 (late) → 97), improving its KO potential.}} | ||
**{{buff|Dash attack travels further.}} | **{{buff|Dash attack travels further.}} | ||
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**{{change|Wario's fist on forward smash enlarges more, although this does not give the move more range. Both of his feet remain on the ground when Wario punches, only lifting the back leg after the blow.}} | **{{change|Wario's fist on forward smash enlarges more, although this does not give the move more range. Both of his feet remain on the ground when Wario punches, only lifting the back leg after the blow.}} | ||
**{{buff|Forward smash does slightly more damage (19% → 20%), although its knockback growth was compensated (99 → 93).}} | **{{buff|Forward smash does slightly more damage (19% → 20%), although its knockback growth was compensated (99 → 93).}} | ||
***{{nerf|Due to the lower knockback growth, the move | ***{{nerf|Due to the lower knockback growth, the move actually KOs later.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Clean up smash deals more damage (16% → 17%) with base knockback compensated (40 → 35).}} | **{{buff|Clean up smash deals more damage (16% → 17%) with base knockback compensated (40 → 35).}} | ||
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**{{buff|Wario's grab range has increased (Standing: Z2-offset 9.3 → 10.3, Dash: 11.3 → 12, Pivot: -15.8 → -15.9).}} | **{{buff|Wario's grab range has increased (Standing: Z2-offset 9.3 → 10.3, Dash: 11.3 → 12, Pivot: -15.8 → -15.9).}} | ||
**{{nerf|All grabs have more ending lag (Standing: FAF 29 → 35, Dash: 36 → 43, Pivot 35 → 38).}} | **{{nerf|All grabs have more ending lag (Standing: FAF 29 → 35, Dash: 36 → 43, Pivot 35 → 38).}} | ||
***{{nerf|Dash and pivot grabs also have more startup lag (Dash: frame 8 → 11, Pivot: 8 → 12).}} | ***{{nerf|Dash and pivot grabs also have more noticeably startup lag (Dash: frame 8 → 11, Pivot: 8 → 12), with Wario no longer having the fastest pivot grab.}} | ||
**{{change|Wario's hand is placed lower when grabbing someone.}} | **{{change|Wario's hand is placed lower when grabbing someone.}} | ||
*{{change|Wario pokes slightly upward during his [[pummel]] animation.}} | *{{change|Wario pokes slightly upward during his [[pummel]] animation.}} | ||
*{{change|All of Wario's [[throws]] have been altered with more exaggerated animations.}} | *{{change|All of Wario's [[throws]] have been altered with more exaggerated animations.}} | ||
**{{change|Specifically, Wario's [[down throw]] animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the {{iw|mariowiki|Ground Pound}} from the ''Wario Land'' games.}} | **{{change|Specifically, Wario's [[down throw]] animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the {{iw|mariowiki|Ground Pound}} from the ''Wario Land'' games.}} | ||
*{{buff|Up throw deals less damage (11% → 8%) | *{{buff|Up throw deals less damage (11% → 8%) letting Wario combo out of it from low to mid percents.}} | ||
*{{change|Up throw has more knockback growth (72 → 105).}} | *{{change|Up throw has more knockback growth (72 → 105). This improves its KO power despite the lower damage, but worsens its combo potential beyond mid percentages.}} | ||
*{{buff|Down throw deals more damage (8% → 11%).}} | *{{buff|Down throw deals more damage (8% → 11%).}} | ||
*{{nerf|Forward throw's launch deals less damage (12% → 8%), | *{{nerf|Forward throw's launch deals less damage (12% → 8%) and its knockback growth was not fully compensated(65 → 70), significantly worse for KO'ing.}} | ||
*{{buff|Forward throw has a collateral hitbox that deals 4%.}} | *{{buff|Forward throw has a collateral hitbox that deals 4%.}} | ||
*[[Edge attack]]: | *[[Edge attack]]: | ||
*{{buff|Edge attack deals more damage (8% → 10%).}} | *{{buff|Edge attack deals more damage (8% → 10%).}} | ||
===Special moves=== | ===Special moves=== | ||
*[[Chomp]]: | *[[Chomp]]: | ||
**{{buff|Chomp now heals Wario while biting an opponent (0.6% per bite).}} | **{{buff|Chomp now heals Wario while biting an opponent (0.6% per bite).}} | ||
**{{buff|Chomp can now heal Wario if he eats most projectiles.}} | **{{buff|Chomp's command grab can now heal Wario if he eats most projectiles.}} | ||
**{{buff|Chomp can now eat projectiles more easily.}} | **{{buff|Chomp can now eat projectiles more easily.}} | ||
**{{buff|Chomp deals more damage per bite (2% → 2.5%).}} | **{{buff|Chomp's command grab deals more damage per bite (2% → 2.5%).}} | ||
**{{buff|Chomp has more knockback growth (76 → 109) | **{{buff| Chomp's late hit has more knockback growth (76 → 109), making it capable of KOing at high percents.}} | ||
**{{nerf|Chomp no longer has head intangibility.}} | **{{nerf|Chomp no longer has head intangibility.}} | ||
**{{buff| Chomp has less ending lag after eating a projectile (FAF 35 → 25).}} | **{{buff| Chomp has less ending lag after eating a projectile (FAF 35 → 25).}} |