Edgeguarding: Difference between revisions

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A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot.  There are several ways to reach the ledge when standing on-stage. The two most common ways are to face away from the ledge and either [[short hop]] or [[wavedash]] backwards.  Many players, when wavedashing backwards, make the mistake of standing too close to the edge before wavedashing, thereby [[air dodge|air dodging]] off-stage and falling to their death. Note also that with some characters, it is possible to fast-fall the wavedash off the stage and in effect grab the edge sooner.
A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot.  There are several ways to reach the ledge when standing on-stage. The two most common ways are to face away from the ledge and either [[short hop]] or [[wavedash]] backwards.  Many players, when wavedashing backwards, make the mistake of standing too close to the edge before wavedashing, thereby [[air dodge|air dodging]] off-stage and falling to their death. Note also that with some characters, it is possible to fast-fall the wavedash off the stage and in effect grab the edge sooner.


Usually, an edge-hogger rolls the moment the recovering enemy uses his [[third jump]], gaining invincibility frames and defending himself against damaging [[up B]] attacks.  Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in their recovery.
Usually, an edge-hogger rolls the moment the recovering enemy uses their [[third jump]], gaining invincibility frames and defending themself against damaging [[up B]] attacks.  Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in their recovery.


When an enemy lands fully on-stage they are often caught in the lag of their third jump. [[Edge hopping]] is often the method to keep them off the stage. This leads you back into the starting position of choosing which edge guarding technique to use, but your opponent has a little more damage making it a little easier to edge guard them.
When an enemy lands fully on-stage they are often caught in the lag of their third jump. [[Edge hopping]] is often the method to keep them off the stage. This leads you back into the starting position of choosing which edge guarding technique to use, but your opponent has a little more damage making it a little easier to edge guard them.
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