2,170
edits
(It was Memoryman3 who originally added the claim that Super Sheet has a 1.6x multiplier to begin with) |
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==Universal== | ==Universal== | ||
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | *{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | ||
*{{change|AI parameters were adjusted for many characters}} | *{{change|AI parameters were adjusted for many characters.}} | ||
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one | *{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== |
edits