Little Mac (SSBU): Difference between revisions
→Moveset: Improved informations
Tag: Mobile edit |
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|utiltname= | |utiltname= | ||
|utiltdmg=6.5% | |utiltdmg=6.5% | ||
|utiltdesc=An overhead arcing backfist. It covers the entirety of Little Mac's body, which allows him to use it as a quick option to punish overhead attacks or rolls. It is Little Mac's best combo initiator in general due to its anti-rebounding priority, low knockback and speed. The back hit combos better due to Mac having less endlag after. Combos include itself at low percents, and [[Rising Uppercut]] or [[KO Uppercut]] at low/mid percents if the opponent is close to him. It can also lead into tilts or smash attacks depending on an opponent's reaction. However, it is unsafe at very low percents, as opponents can act before Little Mac can. It resembles Don Flamenco's Twirling Backhand used during Title Defense Mode in the Wii version of ''Punch-Out!!'', albeit performed vertically instead of horizontally. | |utiltdesc=An overhead arcing backfist. Very fast, coming out on frame 4 and has low ending lag. It covers the entirety of Little Mac's body, which allows him to use it as a quick option to punish overhead attacks or rolls. It is Little Mac's best combo initiator in general due to its anti-rebounding priority, low knockback and speed. The back hit combos better due to Mac having less endlag after. Combos include itself at low percents, and [[Rising Uppercut]] or [[KO Uppercut]] at low/mid percents if the opponent is close to him. It can also lead into tilts or smash attacks depending on an opponent's reaction. However, it is unsafe at very low percents, as opponents can act before Little Mac can. It resembles Don Flamenco's Twirling Backhand used during Title Defense Mode in the Wii version of ''Punch-Out!!'', albeit performed vertically instead of horizontally. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc= A crouching {{s|wikipedia|short straight-punch}}. Like his neutral attack and tilts, it has anti-rebounding priority and has | |dtiltdesc= A crouching {{s|wikipedia|short straight-punch}}. Like his neutral attack and tilts, it has anti-rebounding priority and has extremely fast startup at frame 3. However, it has lost its formidable combo potential from ''Smash 4'' due to its higher ending lag and altered knockback angle, which sends opponents diagonally in front of Little Mac. As a result, it can only combo into tilts at 0%, and its only consistent combos at higher percents are [[Jolt Haymaker]], forward aerial, dashing Rising Uppercut, or KO Uppercut on heavyweights. Otherwise, it is mainly used to force opponents into a landing situation for Mac to capitalize on. As of patch 3.1.0, down tilt's range now exceeds those of some swordfighters, now being on par with {{SSBU|Mii Swordfighter}}'s and longer than {{SSBU|Ike}}'s. | ||
|dashname= | |dashname= | ||
|dashdmg=10% | |dashdmg=10% | ||
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|nairname=Weak Jab | |nairname=Weak Jab | ||
|nairdmg={{ShortHopDmgSSBU|2}} | |nairdmg={{ShortHopDmgSSBU|2}} | ||
|nairdesc=A downward angled straight jab. Due to it hitting on frame 2, it is the fastest | |nairdesc=A downward angled straight jab. Due to it hitting on frame 2,and having almost no ending lag, it is the fastest aerial of any kind in the game. It can be used as a combo breaker of sorts or spammed to combo when in the air. It also sends the opponent at the autolink angle, allowing Mac to combo on landing. However, it has extremely low range, making it risky and difficult to use. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|5}} | |fairdmg={{ShortHopDmgSSBU|5}} | ||
|fairdesc=A hook. It | |fairdesc=A hook. It comes out on frame 10 and low damage output, but hits at a semi-spike angle, allowing it to act as a [[gimp]]. It can combo out of several of Little Mac's moves, though this is offset by its meager damage. It can combo into Jolt Haymaker, being risky but very rewarding if used precisely:at mid percents leaves the opponent in an unfavorable position, and even KO early offstage. His most reliable and best aerial move. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|6}} | |bairdmg={{ShortHopDmgSSBU|6}} | ||
|bairdesc=A backfist. Like his forward aerial, it has a low damage output and hits at a semi-spike angle, but comes out one frame slower and deals 1% more damage. | |bairdesc=A backfist. Like his forward aerial, it has a low damage output and hits at a semi-spike angle, but comes out one frame slower and deals 1% more damage. It can edge guard, but it has poor range and a short hitbox duration. It's also his strongest aerial, but is still too weak to KO. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|5}} | |uairdmg={{ShortHopDmgSSBU|5}} | ||
|uairdesc=An upward arcing hook. It is extremely fast for an up aerial (frame 5), though this is significantly offset by its short range, low hitbox duration, and | |uairdesc=An upward arcing hook. It is extremely fast for an up aerial (frame 5), though this is significantly offset by its short range, low hitbox duration, and noticeable ending lag. If used while near the ground, it can combo into up tilt and Rising Uppercut at high percents. It appears to be based on the jump Little Mac performs during his victory animation in the Wii version of Punch-Out!! | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|4}} | |dairdmg={{ShortHopDmgSSBU|4}} | ||
|dairdesc=A downwards | |dairdesc=A downwards punch. The fist hitbox acts as a [[meteor smash]]. It is one of the quickest meteor smashes in the game due to coming out on frame 7, but is situational due to its extremely low knockback and damage, with its meteor smash being ineffective against anyone but fast-fallers unless Little Mac footstool jumps on the opponent immediately after. However, it can [[lock]] floored opponents, allowing Mac to finish them with any of his strongest attacks. It can also gimp, being good with opponents with poor recoveries, especially vertically. It will only get a meteor smash kill at 247% at the least. | ||
|grabname= | |grabname= | ||
|grabdesc=[[wikipedia:Grappling hold#Clinch hold|Clinches]] the opponent. In addition to having average range, Little Mac possesses moderate ending lag in his grabs . Its range can be increased by performing a [https://www.youtube.com/watch?v=y1If8eSLKwI roll cancel boost grab] and it can even be used to [[cross-up]] opponents, although this is difficult to pull off. | |grabdesc=[[wikipedia:Grappling hold#Clinch hold|Clinches]] the opponent. In addition to having average range, Little Mac possesses moderate ending lag in his grabs. Its range can be increased by performing a [https://www.youtube.com/watch?v=y1If8eSLKwI roll cancel boost grab] and it can even be used to [[cross-up]] opponents, although this is difficult to pull off. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=A body hook. | |pummeldesc=A body hook. Low damage, but it's one of the fastest in the game, making it great for racking up damage before a throw. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit), 4% (throw) | |fthrowdmg=4% (hit), 4% (throw) | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=4% (hit), 5% (throw) | |bthrowdmg=4% (hit), 5% (throw) | ||
|bthrowdesc=Spins the opponent around and throws an uppercut. The most damaging out of all of Little Mac's throws, as well as the highest knockback scaling. This is | |bthrowdesc=Spins the opponent around and throws an uppercut. The most damaging out of all of Little Mac's throws, as well as the highest knockback scaling. This is his only throw with any KO potential, although it is not the strongest KOing option as it KOs Mario starting at 140% from the very edge of Final Destination. Nearby opponents will be launched at a near-perfect vertical trajectory. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit), 3% (throw) | |uthrowdmg=4% (hit), 3% (throw) |