Cloud (SSBU): Difference between revisions
→Changes from Super Smash Bros. 4
(→Ground attacks: I'm not sure if this is a buff or nerf, since it IS safer for spacing, but it does remove the ability to chase by using the move again on someone nearby.) |
Tag: Mobile edit |
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*{{buff|All aerials have less landing lag (15 frames → 9 (neutral, up), 18 → 11 (forward), 14 → 8 (back), 26 → 16 (down)).}} | *{{buff|All aerials have less landing lag (15 frames → 9 (neutral, up), 18 → 11 (forward), 14 → 8 (back), 26 → 16 (down)).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial has an altered animation where Cloud doesn’t stretch his arm much. This noticeably reduces its range.}} | **{{nerf|Neutral aerial has an altered animation where Cloud doesn’t stretch his arm as much. This noticeably reduces its range.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Due to a slight animation change, it has more vertical range, being able to hit taller characters out of a buffered [[short hop]].}} | **{{buff|Due to a slight animation change, it has more vertical range, being able to hit taller characters out of a buffered [[short hop]].}} | ||
Line 113: | Line 113: | ||
**{{nerf|It deals much less damage (3% → 1.3%).}} | **{{nerf|It deals much less damage (3% → 1.3%).}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{nerf|Down throw releases opponents slower (frame 18 → 27), making it easier to [[DI]]. The decreased hitstun at higher percents also worsens its combo potential | **{{nerf|Down throw releases opponents slower (frame 18 → 27), making it easier to [[DI]]. The decreased hitstun at higher percents also worsens its already poor combo potential, due to its more horizontal trajectory.}} | ||
**{{change|The speed of the throw is no longer weight-dependent.}} | **{{change|The speed of the throw is no longer weight-dependent.}} | ||
*[[Edge attack]]: | *[[Edge attack]]: |