Cloud (SSBU): Difference between revisions

14 bytes removed ,  5 years ago
(→‎Ground attacks: I'm not sure if this is a buff or nerf, since it IS safer for spacing, but it does remove the ability to chase by using the move again on someone nearby.)
Tag: Mobile edit
Line 95: Line 95:
*{{buff|All aerials have less landing lag (15 frames → 9 (neutral, up), 18 → 11 (forward), 14 → 8 (back), 26 → 16 (down)).}}
*{{buff|All aerials have less landing lag (15 frames → 9 (neutral, up), 18 → 11 (forward), 14 → 8 (back), 26 → 16 (down)).}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{nerf|Neutral aerial has an altered animation where Cloud doesn’t stretch his arm much. This noticeably reduces its range.}}
**{{nerf|Neutral aerial has an altered animation where Cloud doesn’t stretch his arm as much. This noticeably reduces its range.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Due to a slight animation change, it has more vertical range, being able to hit taller characters out of a buffered [[short hop]].}}
**{{buff|Due to a slight animation change, it has more vertical range, being able to hit taller characters out of a buffered [[short hop]].}}
Line 113: Line 113:
**{{nerf|It deals much less damage (3% → 1.3%).}}
**{{nerf|It deals much less damage (3% → 1.3%).}}
*[[Down throw]]:
*[[Down throw]]:
**{{nerf|Down throw releases opponents slower (frame 18 → 27), making it easier to [[DI]]. The decreased hitstun at higher percents also worsens its combo potential compared to other down throws, due to its more horizontal trajectory.}}
**{{nerf|Down throw releases opponents slower (frame 18 → 27), making it easier to [[DI]]. The decreased hitstun at higher percents also worsens its already poor combo potential, due to its more horizontal trajectory.}}
**{{change|The speed of the throw is no longer weight-dependent.}}
**{{change|The speed of the throw is no longer weight-dependent.}}
*[[Edge attack]]:
*[[Edge attack]]:
Anonymous user