King Dedede (SSB4): Difference between revisions

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*[[Down throw]]:
*[[Down throw]]:
**{{buff|King Dedede has a new down throw, a one-handed body slam. Compared to the previous down throw, it launches opponents at a vertical angle (20° → 80°), making it better for combos from low to medium percentages and overall functioning better with ''Smash 4''{{'}}s mechanics.}}
**{{buff|King Dedede has a new down throw, a one-handed body slam. Compared to the previous down throw, it launches opponents at a vertical angle (20° → 80°), making it better for combos from low to medium percentages and overall functioning better with ''Smash 4''{{'}}s mechanics.}}
**{{nerf|Down throw does not have set knockback like the previous down throw (80 (set)/100 (scaling) → 70 (base)/82 (scaling)). While this allows the throw to lead into aerials, this removes the throw's ability to have consistent followups at all percents and every character is put into [[tumble]] at 0% allowing heavier characters to DI the throw.}}
**{{nerf|Down throw does not have set knockback like the previous down throw (80 (set)/100 (scaling) → 70 (base)/82). While this allows the throw to lead into up aerial at certain percents, this removes the throw's ability to have consistent followups at all percents and every character is put into [[tumble]] at 0% allowing heavier characters to DI the throw.}}
**{{nerf|The removal of chain grabbing combined with the throw's altered knockback significantly hinders down throw as it removes Dedede's infinite chaingrab on most characters.}}
**{{nerf|The removal of chain grabbing combined with the throw's altered knockback significantly hinders down throw as it removes Dedede's infinite chaingrab on most characters.}}
**{{nerf|Down throw deals less damage (4% (hit and throw), 8% (total) → 6%).}}
**{{nerf|Down throw deals less damage (4% (hit and throw), 8% (total) → 6%).}}
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