King Dedede (SSB4): Difference between revisions

Line 123: Line 123:
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|King Dedede has a new back aerial, an upward hammer swing. It deals 3% more damage (13% (clean), 9% (late) → 16%) and has increased vertical range (8.5u/7u → 10u), making it better for KOing compared to the previous back aerial despite its lower knockback (20 (base)/100 (scaling) → 30/88).}}
**{{buff|King Dedede has a new back aerial, an upward hammer swing. It deals 3% more damage (13% (clean), 9% (late) → 16%) and has increased vertical range (8.5u/7u → 10u), making it better for KOing compared to the previous back aerial despite its lower knockback (20 (base)/100 (scaling) → 30/88).}}
**{{nerf|Back aerial has significantly more startup lag with a shorter duration (frames 6-8 (clean), 9-21 (late) → 17-19), ending lag (FAF 33 → 38), a shorter duration and auto-cancels later (frame 26 → 33). It also cannot trip opponents due to its increased strength. This makes it much less versatile compared to the previous back aerial. Additionally, it has much less horizontal range and far less disjointed hitboxes, hindering its spacing potential.}}
**{{nerf|Back aerial has significantly more startup lag with a shorter duration (frames 6-8 (clean), 9-25 (late) → 17-19), ending lag (FAF 33 → 38), and auto-cancels later (frame 26 → 33). It also cannot trip opponents due to its increased strength and it has lost its 30% extra trip chance. This makes it much less versatile compared to the previous back aerial. Additionally, it has much less horizontal range and far less disjointed hitboxes, hindering its spacing potential.}}
**{{change|Back aerial has increased hitlag (1× → 1.2×). This makes it safer on shield, but easier to DI.}}
**{{change|Back aerial has increased hitlag (1× → 1.2×). This makes it safer on shield, but easier to DI.}}
*[[Up aerial]]:
*[[Up aerial]]:
6,610

edits