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However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of a new match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox and has a smaller flame pillar, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses innate flaws that have yet to be addressed, such as a very poor grab, problems with escaping pressure due to awkward hitboxes, and passable mobility (being the 2nd slowest in the game) despite the buffs received. | However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of a new match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox and has a smaller flame pillar, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses innate flaws that have yet to be addressed, such as a very poor grab, problems with escaping pressure due to awkward hitboxes, and passable mobility (being the 2nd slowest in the game) despite the buffs received. | ||
Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''Smash 4'', but at the cost of several previously potent moves being less effective, resulting in a better performance. As a result, it is unknown how Robin currently fares compared to the rest of the cast. | Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''Smash 4'', but at the cost of several previously potent moves being less effective, resulting in a better performance. As a result, it is unknown how Robin currently fares compared to the rest of the cast. While the general consensus is that Robin is a mid-tier, his results so far have been relatively sparse. As such, he may be worse relative to the cast than the previous incarnation. | ||
===Aesthetics=== | ===Aesthetics=== |