Reflector (Fox): Difference between revisions

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Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration).  
Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration).  


In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in Melee.
In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''.


In ''Melee'', Fox can also [[Jump-canceling|jump out]] of his reflector, like with regular shields, which is what allows [[waveshine]] combos. The reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, his reflector may break, similar to a shield breaking, except in ''Brawl'', where the projectile just passes through the reflector and damages Fox normally. When used near a foe in the first frames, it deals 6% damage with a slightly angled down horizontal angle (being a semi-spike), set knockback and a [[Electric|sparkling]] effect. The Reflector is often used for [[shine spike]]s in [[edge-guard]]ing, which involve using the Reflector's damaging properties to knock recovering enemies downwards. It is also extremely useful against bosses, considering most of their attacks are projectiles. Fox's Reflector also grants him 1 frame of invincibility when used at the beginning.
In ''Melee'', Fox can also [[Jump-canceling|jump out]] of his reflector, like with regular shields, which is what allows [[waveshine]] combos. The reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, his reflector may break, similar to a shield breaking, though this is not the case in future installments, where the projectile just passes through the reflector and damages Fox normally. When used near a foe during its first few frames, it deals 6% damage with a slightly downward-angled horizontal angle (being a semi-spike), set knockback and a [[Electric|sparkling]] effect. The Reflector is often used for [[shine spike]]s in [[edgeguard]]ing, which involve using the Reflector's damaging hitbox to knock recovering enemies downward. It is also extremely useful against bosses, considering as most of their attacks are projectiles. Fox's Reflector also grants him one frame of intangibility when used at the beginning; this was increased to four frames in ''Brawl''.


In ''[[Super Smash Bros. Melee]]'', the Reflector uses the sound effect used for picking up [[item]]s. This was also used in ''[[Super Smash Bros.]]'', except that items don't make the same sound in this game, and Fox still made a slightly different sound from other characters when picking up items. In ''Super Smash Bros. Brawl'', the Reflector's sound effect was changed.
In ''[[Super Smash Bros. Melee]]'', the Reflector uses the sound effect used for picking up [[item]]s. This was also used in ''[[Super Smash Bros.]]'', except that items do not make the same sound in this game, and Fox still made a slightly different sound from other characters when picking up items. In ''Super Smash Bros. Brawl'', the Reflector's sound effect was changed, and it was changed again in ''SSB4''.


While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.
While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.


In ''[[Super Smash Bros. 4]]'', Fox's reflector was given much more ending lag, comparable to his Reflector in ''Melee'', to prevent stalling in the air. It also no longer semi spikes aerial opponents, practically eliminating all of the move's offensive capability in Fox's edgeguarding. When Fox reflects a projectile on the ground, during the reflector's animation change Fox can cancel the move into a roll, spotdodge or jump by making the appropriate directional input. As a result, when pulling out the reflector on the same frame a projectile reaches it, it will almost always result in Fox spotdodge canceling it, due to the player having to push down on the control stick to activate the move.
When Fox reflects a projectile on the ground from ''Brawl'' onward, he can cancel the move into a roll, spotdodge or jump by making the appropriate directional input during the reflector's animation change. As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spotdodge-canceling it, due to the player having to push down on the control stick to activate the move.
 
In ''[[Super Smash Bros. 4]]'', Fox's Reflector was given much more ending lag, comparable to his Reflector in ''Melee'', to prevent stalling in the air. It also no longer semi-spikes aerial opponents, practically eliminating all of the move's offensive capability in Fox's edgeguarding. Additionally, the move's startup lag has been doubled, and it no longer gives Fox intangibility on startup, limiting its use as a combo breaker.
 
In ''[[Super Smash Bros. Ultimate]]'', the move's startup has been reverted to that of its ''Brawl'' iteration, and it once again grants Fox intangibility on startup during frames 2 and 3, improving its utility as a combo breaker or for shine spiking. However, it now only stalls Fox once in midair.


==Customization==
==Customization==
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