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The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''. | The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''. | ||
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These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos, such as the infamous [[User:Iron Warrior/My take on the Ally Combo|Ally Combo]]. The landing hit is also able to [[lock]]. | These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos, such as the infamous [[User:Iron Warrior/My take on the Ally Combo|Ally Combo]]. The landing hit is also able to [[lock]]. | ||
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==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmdesc=Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up. | |||
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==Origin== | ==Origin== |