Nerf: Difference between revisions

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Tag: Mobile edit
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*In the 2.0.0 patch, several of King K. Rool's attacks that made him notorious in low level play were nerfed, including his [[Blunderbuss]] having a shorter windbox period, [[Propellerpack]]'s hitbox being reduced in size and his Down Throw burying for less time at low percents and not burying on the third throw, removing an infinite.  
*In the 2.0.0 patch, several of King K. Rool's attacks that made him notorious in low level play were nerfed, including his [[Blunderbuss]] having a shorter windbox period, [[Propellerpack]]'s hitbox being reduced in size and his Down Throw burying for less time at low percents and not burying on the third throw, removing an infinite.  
*{{SSBU|Chrom}} was quite dominant in earlier competitive tournament due to his infamous ability to combo into [[Soaring Slash]] which can KO opponents first even at their last stock match. As of patch 2.0.0, Soaring Slash’s knockback has been reduced and the move has faster falling speed KOing Chrom first making it unsuitable in last stock situation unless Chrom has more stocks than the opponent.
*{{SSBU|Chrom}} was quite dominant in earlier competitive tournament due to his infamous ability to combo into [[Soaring Slash]] which can KO opponents first even at their last stock match. As of patch 2.0.0, Soaring Slash’s knockback has been reduced and the move has faster falling speed KOing Chrom first making it unsuitable in last stock situation unless Chrom has more stocks than the opponent.
*{{SSBU|Pichu}} was notorious for being one of the best characters in the game. In update 3.1.0, he was nerfed, the biggest nerfs being to his already bad survivability and his forward tilt. All moves except pummel deal more recoil damage and his forward tilt has less knockback. Combine a weaker KO potential and worse survivability, and Pichu now fares as a riskier, weaker glass cannon.  
*{{SSBU|Pichu}} was notorious for being one of the best characters in the game. Update 3.1.0 bought several patches to increase all recoil electrical attacks and larger hurtbox which hinders its already poor survivability and its infamous forward tilt has its reduced knockback. Combine a weaker KO potential and worse survivability, and Pichu now fares as a riskier, weaker glass cannon, performing almost as worse as in ''Melee''.  
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