Zero Suit Samus (SSBB): Difference between revisions

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Zero Suit Samus ranks 9th on the current ''Brawl'' [[tier list]], placing her in the B Tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her back aerial being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her back aerial, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results.
Zero Suit Samus ranks 9th on the current ''Brawl'' [[tier list]], placing her in the B Tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her back aerial being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her back aerial, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results.
==Attributes==
Zero Suit Samus is a tall light[[weight]] who boasts excellent mobility overall. She has the fourth fastest [[dashing]] and [[walking]] speeds, tied with {{SSBB|Bowser}} and {{SSBB|Marth}} for the 11th fastest [[air speed]], tied with {{SSBB|Wolf}} and {{SSBB|Sonic}} for the third highest [[traction]], tied with {{SSBB|Ness}}, {{SSBB|Pikachu}}, and {{SSBB|Zelda}} for the sixth fastest [[air acceleration]], and tied with {{SSBB|Diddy Kong}} for the third highest [[jump]]. Her [[falling speed]] and [[gravity]] are above-average (15th and 13th highest, respectively). She is also able to [[crawl]] and [[wall jump]], much like in her home series. On the downside, she has only a few amount of reliable KO options, with only her forward aerial, back aerial, up aerial, Plasma Whip, and Flip Kick reliably KO'ing under 125%. This puts her in the "hit-and-run" archetype group.
Zero Suit Samus is a tall light[[weight]] who boasts excellent mobility overall. She has the fourth fastest [[dashing]] and [[walking]] speeds, tied with {{SSBB|Bowser}} and {{SSBB|Marth}} for the 11th fastest [[air speed]], tied with {{SSBB|Wolf}} and {{SSBB|Sonic}} for the third highest [[traction]], tied with {{SSBB|Ness}}, {{SSBB|Pikachu}}, and {{SSBB|Zelda}} for the sixth fastest [[air acceleration]], and tied with {{SSBB|Diddy Kong}} for the third highest [[jump]]. Her [[falling speed]] and [[gravity]] are above-average (15th and 13th highest, respectively). She is also able to [[crawl]] and [[wall jump]], much like in her home series. On the downside, she has only a few amount of reliable KO options, with only her forward aerial, back aerial, up aerial, Plasma Whip, and Flip Kick reliably KO'ing under 125%. This puts her in the "hit-and-run" archetype group.


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