Shulk (SSBU): Difference between revisions

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However, Shulk's previously heavy [[weight]] has been reduced, his very damaging and long-reaching [[neutral attack]] has been significantly toned down, his [[back aerial]] has lost its large early body hitbox, and his [[throws]] are all less damaging, with [[down throw]] no longer being the strongest in the game. His infamous [[Vision]] had its knockback reduced, making it less effective for KOs at at high percents, and it is no longer [[unblockable]]. Finally, his Monado Arts also last significantly shorter, have much longer recharge times, and their drawbacks have been amplified, making each Art even riskier to use but much more rewarding.
However, Shulk's previously heavy [[weight]] has been reduced, his very damaging and long-reaching [[neutral attack]] has been significantly toned down, his [[back aerial]] has lost its large early body hitbox, and his [[throws]] are all less damaging, with [[down throw]] no longer being the strongest in the game. His infamous [[Vision]] had its knockback reduced, making it less effective for KOs at at high percents, and it is no longer [[unblockable]]. Finally, his Monado Arts also last significantly shorter, have much longer recharge times, and their drawbacks have been amplified, making each Art even riskier to use but much more rewarding.


As a result, Shulk's playstyle revolves less around taking advantage of Monado Arts at all times, and he now depends on using his improved kit to make use of his stronger, shorter-lasting Monado Art abilities. Despite the changes that his playstyle has recieved and the loss of many of his advanced techniques, Shulk’s results in Ultimate’s competitive scene are much stronger than in Smash 4 due to results from players such as {{Sm|Nicko}} and {{Sm|Salem}}. This has led to the perception of Shulk by the community to be that of a high tier character, instead of the low-mid tier he was in Smash 4, with some players even arguing he has the potential to go even higher.
As a result, Shulk's playstyle revolves less around taking advantage of Monado Arts at all times, and he now depends on using his improved kit to make use of his stronger, shorter-lasting Monado Art abilities. Despite the changes that his playstyle has received and the loss of many advanced techniques, Shulk’s results in Ultimate’s competitive scene are much stronger than in ''Smash 4'' due to the benefits he gained from engine changes and his own buffs. This has resulted in him having relatively low, but strong representation from players such as {{Sm|Nicko}} and {{Sm|Salem}}. This has led to the perception of Shulk by the community to be that of a high tier character instead of the low-mid tier he was in ''Smash 4'', with some players even arguing he has the potential to go even higher.


===Aesthetics===
===Aesthetics===
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