Rebel's Guard / Tetrakarn / Makarakarn: Difference between revisions
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When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his Rebellion Gauge, and cause him to take 0.4x the amount of damage. Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, and knock the opponent away from him and dealing 2.4%. | When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his Rebellion Gauge, and cause him to take 0.4x the amount of damage. Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, and knock the opponent away from him and dealing 2.4%. | ||
If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, '' | If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetorakan'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakan''), depending on what attack is being used against him. Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. If a projectile hits Joker instead, he will use Makarakarn, and [[reflect]] the projectile with 1.6x the damage and 1.9x the speed. This makes it one of the strongest reflectors in the game, only being beaten out in damage by [[Reversal Slash]] and Ness's [[forward smash]], as well as the most damaging counter in the game, with a favorable hitbox as well that covers both sides of Joker's body. | ||
==Origin== | ==Origin== |