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*{{nerf|[[Super Sheet]] deals less damage (12% (near)/10% (far) → 7.84%) and has decreased knockback (30 (base)/80 (scaling) → 0/0). It also has a significantly smaller hitbox.}} | *{{nerf|[[Super Sheet]] deals less damage (12% (near)/10% (far) → 7.84%) and has decreased knockback (30 (base)/80 (scaling) → 0/0). It also has a significantly smaller hitbox.}} | ||
*{{buff|Super Sheet can now [[reflect]] projectiles behind Dr. Mario.}} | *{{buff|Super Sheet can now [[reflect]] projectiles behind Dr. Mario.}} | ||
*{{buff|Super Sheet has a longer duration to [[reflect]] projectiles compared to Mario's [[Cape]] (frames 6-22).}} | |||
*{{change|Aerial Super Sheet no longer stalls Dr. Mario. This improves its mobility and [[B-reversing]] potential, but removes its recovery potential.}} | *{{change|Aerial Super Sheet no longer stalls Dr. Mario. This improves its mobility and [[B-reversing]] potential, but removes its recovery potential.}} | ||
*{{buff|Due to having a clean hitbox and a late hitbox instead of five consecutive hitboxes, [[Super Jump Punch]] has an altered damage output (5% (hit 1)/2% (hits 2-4)/3% (hit 5) → 13.44% (clean)/6.72% (late)). This significantly improves its KO potential in spite of its clean hitbox having less knockback (40 (base)/160 (scaling) → 30/100).}} | *{{buff|Due to having a clean hitbox and a late hitbox instead of five consecutive hitboxes, [[Super Jump Punch]] has an altered damage output (5% (hit 1)/2% (hits 2-4)/3% (hit 5) → 13.44% (clean)/6.72% (late)). This significantly improves its KO potential in spite of its clean hitbox having less knockback (40 (base)/160 (scaling) → 30/100).}} |
edits