Sleep: Difference between revisions
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{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}} | {{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}} | ||
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Jigglypuff putting Charizard to sleep in ''for Wii U'']] | [[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Jigglypuff putting Charizard to sleep in ''for Wii U'']] | ||
'''Sleep''' is an attack effect that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. | '''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. | ||
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors. | Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors. |
Revision as of 12:11, April 22, 2019
Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Grounded fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by Spirit Battle slumber floors.
List of sleep attacks
By characters
Character | Move(s) | Games |
---|---|---|
Daisy | Daisy Blossom | |
Jigglypuff | Sing | |
Luigi | Negative Zone | |
Peach | Peach Blossom | |
Sleepy Toad |
By items
Item | Attack | Games |
---|---|---|
Assist Trophies | Riki: Bedtime | |
Poké Ball Pokémon | Bellossom: Sweet Scent | |
Darkrai: Dark Void | ||
Ditto: Transform (if the summoner is Jigglypuff) | ||
Togepi: Metronome (Sleep Powder) |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Master Hand | Sleeper Grab | |
Master Hand and Crazy Hand | Applause (combo move) | |
Petilil | Sleep Powder |
By stage hazards
The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |