Snake (SSBU): Difference between revisions

65 bytes removed ,  5 years ago
Undid edit by RagingFurry: That glitch happened with his old down smash, not C4
Tag: Mobile edit
(Undid edit by RagingFurry: That glitch happened with his old down smash, not C4)
Tag: Undo
Line 155: Line 155:
**{{buff|Snake can place and detonate C4 from a crouching position.}}
**{{buff|Snake can place and detonate C4 from a crouching position.}}
**{{nerf|The implementation of universal throw invincibility prevents Snake from performing the [[Omnigay]].}}
**{{nerf|The implementation of universal throw invincibility prevents Snake from performing the [[Omnigay]].}}
**{{bugfix|The [[Infinite explosion glitch]] has been removed.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|Snake has a new Final Smash called [[Covering Fire]]. It involves him throwing a flare grenade to call an airstrike. He will announce "It's showtime!" if the move is started on the ground, but not in the air. A crosshair will first appear to mark opponents in intervals before five homing missiles are fired at the marked victims. Targets must be marked multiple times in order to send more of the missiles at them. Any missiles not given a target when their mark is placed will simply fly at where the crosshair was at the time. This resembles the way flare grenades are used in ''Metal Gear Solid V'', where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.}}
**{{change|Snake has a new Final Smash called [[Covering Fire]]. It involves him throwing a flare grenade to call an airstrike. He will announce "It's showtime!" if the move is started on the ground, but not in the air. A crosshair will first appear to mark opponents in intervals before five homing missiles are fired at the marked victims. Targets must be marked multiple times in order to send more of the missiles at them. Any missiles not given a target when their mark is placed will simply fly at where the crosshair was at the time. This resembles the way flare grenades are used in ''Metal Gear Solid V'', where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.}}