Lucario (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered.
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', but was generally nerfed overall. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered.


Lucario has received nerfs, however. The most notable one is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in ''Smash 4'' despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario less powerful at higher percentages, while its reduced weight makes it even easier to KO. Furthermore, some of Lucario's most reliable moves, such as down aerial, have been made less effective. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction. Finally, the throws have increased knockback yet don't function as KO options; this, in addition to the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.
Lucario has received nerfs, however. The most notable one is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in ''Smash 4'' despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario less powerful at higher percentages, while its reduced weight makes it even easier to KO. Furthermore, some of Lucario's most reliable moves, such as down aerial, have been made less effective. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction. Finally, the throws have increased knockback yet don't function as KO options; this, in addition to the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.
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