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However, Mr. Game and Watch received a few notable nerfs. His two most potent strengths from ''SSB4'' - his [[up smash]] and [[down throw]] setups - have been toned down considerably. Down throw now deals much more knockback, removing a lot of its follow-ups at higher percents; this, combined with the change to his up aerial, effectively removes his strong (though inconsistent) combo from ''SSB4'', dubbed the "Toot Toot", where he would follow up a down throw with an up air. Despite the start-up reduction to up smash, it has lost all of its invincibility frames during the move's start-up, making it much less effective as an anti-air, and allows opponents to challenge it easier. Lastly, Mr. Game and Watch has now received in increase in lag on a few of his attacks, including forward aerial, down tilt, and Chef, making it easier for opponents to punish them. | However, Mr. Game and Watch received a few notable nerfs. His two most potent strengths from ''SSB4'' - his [[up smash]] and [[down throw]] setups - have been toned down considerably. Down throw now deals much more knockback, removing a lot of its follow-ups at higher percents; this, combined with the change to his up aerial, effectively removes his strong (though inconsistent) combo from ''SSB4'', dubbed the "Toot Toot", where he would follow up a down throw with an up air. Despite the start-up reduction to up smash, it has lost all of its invincibility frames during the move's start-up, making it much less effective as an anti-air, and allows opponents to challenge it easier. Lastly, Mr. Game and Watch has now received in increase in lag on a few of his attacks, including forward aerial, down tilt, and Chef, making it easier for opponents to punish them. | ||
Overall, Mr. Game and Watch has received buffs that increase the utility of many of his attacks that were generally undertuned in ''SSB4'', while also receiving nerfs that worsen his key strengths from the previous game. Competitive reception of Mr. Game and Watch has been | Overall, Mr. Game and Watch has received buffs that increase the utility of many of his attacks that were generally undertuned in ''SSB4'', while also receiving nerfs that worsen his key strengths from the previous game. Competitive reception of Mr. Game and Watch has been mixed overall; some notable players such as {{Sm|Dabuz}} and {{Sm|Cosmos}} view him as a mid/mid-high tier character. On the other hand, notable players such as {{sm|ESAM}}, {{sm|ZeRo}}, and {{sm|Tweek}}, view him as a low tier character and worse than his ''SSB4'' counterpart, citing his changes to forward aerial, up smash, and down throw as the primary reasons. In spite of this, Mr. Game and Watch has seen success thanks to the efforts of players including {{sm|Maister}}, {{sm|Regi}}, {{sm|Paper}}, {{sm|twerkmastr}}, and {{sm|Dingus Joe}}, with Maister placing 3rd at [[Full Bloom 5]], Dingus placing 25th at [[Glitch 6]], and Regi placing 33rd at [[GENESIS 6]]. This could imply that Mr. Game and Watch has been buffed, though to what extent is unknown. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{nerf|[[Spotdodge]] has slightly increased start-up lag (frames 2-16 → 3-17).}} | *{{nerf|[[Spotdodge]] has slightly increased start-up lag (frames 2-16 → 3-17).}} | ||
**{{buff|Spotdodge has reduced endlag (FAF 26 → 22).}} | **{{buff|Spotdodge has reduced endlag (FAF 26 → 22).}} | ||
*{{nerf|Forward [[roll]] has slightly more endlag (FAF 30 → 31) | *{{nerf|Forward [[roll]] has slightly more endlag (FAF 30 → 31), and a shorter duration (frames 4-16 → 4-15).}} | ||
*{{nerf|Backward roll has more endlag (FAF 30 → 36) and a shorter duration (frames 4-16 → 5-16).}} | *{{nerf|Backward roll has more endlag (FAF 30 → 36), slightly increased start-up lag, and a shorter duration (frames 4-16 → 5-16).}} | ||
*{{nerf|Neutral [[air dodge]] has slightly increased start-up lag (frame 2 → 3) and significantly increased endlag (FAF 32 → 60).}} | *{{nerf|Neutral [[air dodge]] has slightly increased start-up lag (frame 2 → 3) and significantly increased endlag (FAF 32 → 60).}} | ||
**{{buff|Neutral air dodge has a slightly longer duration (frames 2-26 → 3-28).}} | **{{buff|Neutral air dodge has a slightly longer duration (frames 2-26 → 3-28).}} |
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